This one is, better?
MrMetroGnome
Recent community posts
Bummer. Without going into too much detail, the chunks do indeed explode off the the enemies. And the limbs are persistent and will become a separate instance within the game world, so I will need the sprites to be separated. I was going to suggest a crawling animation, but I do see that you sorta have one already. But he looks like he's walking on his hands vs crawling, but that's kinda cool. Gives me an idea, maybe a lower level zombie will drag its torso, while a higher level will walk on its hands a move faster!!! Maybe an animation where: they are grabbing/biting, fall to their knees, fall from their knees to their stomach, and one from standing to falling backwards on their back, one where they're getting up from the ground. If you had those, I'd have no choice but to buy the asset and bite the bullet separating it, lol. My philosophy for this project is to have a relatively small number of enemies, but have a large variety in emergent interactions depending on the player's input. Anyway, you're really talented and keep up the good worK! I'm really curious about your Aseprite competitor. I hope you'd have a 'Select By Colour' and 'Replace Colour' option that can work across all frames of an animation. I'd also have no choice but to buy that too, lol.
Well, basically, I need all of the appendages (the head, the chest, the waist, pelvis, each arm, and each leg ) on a separate layer. I've consigned myself to having to go in , and separate each frame for each appendage, for all of the sprites I've found. Then I downloaded a sprite pack that has all of .ase files with the appendages already separated. That saved me so much time, I can't bring myself to buy another pack without the unconverted files. It's just too effecient.
Is there a way you could create/is there already an existing quick tutorial on how to implement this? It looks like exactly what I am looking for, but I consider myself a game designer and not a programmer, so it looks a bit daunting. I'm basically trying to recreate Yoshi's tongue attack as a rope/grappling hook that extends outward and retracts and looks like it's being affected by physics, but not really. LoL I'd even be willing to pay for it!
I've so many questions. Like how would one go about, or is it possible to, alter the type of gait? Like, changing the movementspeed makes the run a sprint, or a dog trot, but how could you make a walk (a gait where both feet touch the ground at one point) or a zombie walk ( one leg doesn't move/drags)?