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I may not have enough knowledge in trig to get any personality with this approach, at least with character animations. Another issue is I'm looking to make a 2D platformer and this seems to be geared towards a faux 3D. Still pretty cool though.

That's fair enough! You should be able to adapt it to 2D platformer though. In that instance the only facing and moving directions of the legs are going to be either 0 degrees (right) or 180 degrees (left)