Is a good concept, but still's needs time to became a game. Do you have any roadmap for this or it's just a project for fun?
Mister Lewd
Recent community posts
Do whatever you feel is better for you.
I tried myself to create games in the past, but never could create something worth to show (lets not even talk to finishing it), instead I discovered I enjoy more creating systems and stuff with coding so I'm working in an game engine and despite is still shit compared to Godot-Unity or any other big engine its mine and gives me joy be working on it. Maybe some day will become something interesting, maybe some day I will do a game on it, maybe will be there by eternity incomplete xD But that's not really important as long I feel good making it.
FYI, itch.io is a platform specifically for indie and amateurs developers. Your opinion is valid, but most of the "users" here are potential developers trying to show what can do and how to improve.
If you don't like to see most of the games at this early stages then you probably should search in others platforms :)
Hello! Im trying to play the public version on Windows but when I press Start, its not starting :(
I checked the Unity logs and Im getting this, hoping to help to fix the bug
[Authentication]: Token has expired.
Waiting to load progression data.
RequestFailedException: Failed to decode and verify access token.
at Unity.Services.Authentication.AuthenticationServiceInternal.CompleteSignIn (Unity.Services.Authentication.SignInResponse response, System.Boolean enableRefresh) [0x00034] in <80db2e525a984b35a5db27cecb36194c>:0
Rethrow as RequestFailedException: Unknown error completing sign-in.
at Unity.Services.Authentication.AuthenticationServiceInternal.CompleteSignIn (Unity.Services.Authentication.SignInResponse response, System.Boolean enableRefresh) [0x00151] in <80db2e525a984b35a5db27cecb36194c>:0
at Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) [0x00142] in <80db2e525a984b35a5db27cecb36194c>:0
at AuthService.LoginAnonymously () [0x000f5] in <a726edc527194c859be358550d39d442>:0
at AuthenticationManager.AnonymousLoginClicked () [0x00091] in <a726edc527194c859be358550d39d442>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <008a787f2823430aae87e927a51ccf8d>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <008a787f2823430aae87e927a51ccf8d>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <008a787f2823430aae87e927a51ccf8d>:0
Hi! Good work with the trailer. <3
Maybe I felt like it was a little bit quick beacuse you tried to put a lot of scenes on it to reflect the whole game (except the climax obviously xD)
You can maybe think the main features of the game and put a little text with a quick example in-game.
Like: "Face the creatures of the night" (picture fighting a vampire)
"Or turn yourself into one" (bad ending picture)
"Help Mila to discover the secrets of her past" (picture of a malisphere or some character hidden)
And then fill the rest with effects, pictures and fireworks xD
Also I would like to hear The Apex song in the trailer or maybe the Castle Entrance, that one are the best of the game soundtrack.
Hope the ideas be helpful and again great work n.n
Congratulations for your great work. After 1 month of knowing this project I'm still playing the Chapter 3 and I'm impressed of the incredible number of endings and different paths you can take in this game n.n
I'm pretty sure that the final dungeon will be the perfect climax ;) Keep doing great and I hope you really reach your vision when you finish.


