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mrguymiah

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A member registered Jul 28, 2022

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Not to belabor Regis12's point, but to provide additional perspective:

Ravager, a game about being an evil dragon, had a similar issue where a minor named character you meet in the prologue had so many requests for content that she, at some points in development, had as much content as the planned companion characters. The difficulty with any romantic/eroge game that involves characters like this is that they will be someone's favorite or even become surprise breakout stars.

Afaik, you didn't make the choice of forcing someone into the role of courtesan after introducing them as a potential love interest. More broadly, however, the nature of lewd games that allow multiple romantic partners is that there are players that are going to take the harem approach and refuse to give out anyone. It's the catch 22 of the genre. As a creator, you don't want to have underdeveloped characters, but the more you develop a character, the more likely they end up in the group of "I don't want to give them up because I don't want to miss the content associated with them."

Your choice, ultimately, if you want to cater to that. Still. I thought it might explain the perspective in a different way for your consideration in current/future projects.

It's available via a subscription on SubscribeStar.

It's available via a subscription on SubscribeStar.

Anyone who purchased it on Itch.io before the policy change will continue to own it and can continue to download new updates. No new purchases can be made, however.

It's come a LONG way. Hope you have fun with all the new content.

Malice

(2 edits)

I'd like to stress that this is a great game so far. I enjoy games with porn in them. More fun that way. 

The combat is simple, but effective. The world is reasonable, outside of the porn game aspects. The art is great for a one man project. I find it a bit hard to remember the differences between the different tentacle ladies, but the character designs are overall fun. The maps are gorgeous; the clutter well appreciated. The backgrounds and animations for things are great and bring that flair that makes this feel much better than a 0.1 release.

I preface everything I say below with "I recognize the game is still early in development and subject to radical changes."

I quote the most important section of the pitch; "A.I.D.A. is a special kind of robutt, able to learn and upgrade herself ... You will be able to upgrade her personality and/or combat skills. She can also change her looks too, as she is highly modifiable. Plenty of slots!"

At this point, the design philosophy doesn't seem to support that as such a selling point. That reads of variability in who A.I.D.A. is, not just a linear upgrade system. Considering the Advanced Plasma pistol can be acquired the moment you get to the first vendor, and it can easily carry you all the way through, the "personality vs combat" upgrade is hardly a choice. Just get the sex, cause you don't need the stats. I was hoping for some dynamism to it. Self-adaptation from observing things and people, "old terminals", and radiation/sex induced data corruption. A good/evil, sub/dom sort of system. Instead, it's a linear upgrade of "increases lewdness".

Same thing for the body upgrades. There's very few at the moment, but currently nothing that has any decision making to it. It's a linear upgrade from one to the next. Not bad, but it feels like you're overselling a basic equipment system and character progression, rather than playing into what's been advertised.

Additionally, resources are so plentiful that caps are useless. Especially since you acquire so many weapons from scavenging. I'd recommend a money sink of some sort. By the end of existing content, I have every weapon and 10k caps. And that's with having sold nothing.