Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+3)

I'd like to stress that this is a great game so far. I enjoy games with porn in them. More fun that way. 

The combat is simple, but effective. The world is reasonable, outside of the porn game aspects. The art is great for a one man project. I find it a bit hard to remember the differences between the different tentacle ladies, but the character designs are overall fun. The maps are gorgeous; the clutter well appreciated. The backgrounds and animations for things are great and bring that flair that makes this feel much better than a 0.1 release.

I preface everything I say below with "I recognize the game is still early in development and subject to radical changes."

I quote the most important section of the pitch; "A.I.D.A. is a special kind of robutt, able to learn and upgrade herself ... You will be able to upgrade her personality and/or combat skills. She can also change her looks too, as she is highly modifiable. Plenty of slots!"

At this point, the design philosophy doesn't seem to support that as such a selling point. That reads of variability in who A.I.D.A. is, not just a linear upgrade system. Considering the Advanced Plasma pistol can be acquired the moment you get to the first vendor, and it can easily carry you all the way through, the "personality vs combat" upgrade is hardly a choice. Just get the sex, cause you don't need the stats. I was hoping for some dynamism to it. Self-adaptation from observing things and people, "old terminals", and radiation/sex induced data corruption. A good/evil, sub/dom sort of system. Instead, it's a linear upgrade of "increases lewdness".

Same thing for the body upgrades. There's very few at the moment, but currently nothing that has any decision making to it. It's a linear upgrade from one to the next. Not bad, but it feels like you're overselling a basic equipment system and character progression, rather than playing into what's been advertised.

Additionally, resources are so plentiful that caps are useless. Especially since you acquire so many weapons from scavenging. I'd recommend a money sink of some sort. By the end of existing content, I have every weapon and 10k caps. And that's with having sold nothing.