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mrGabas

53
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1
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A member registered 33 days ago · View creator page →

Creator of

Recent community posts

I fixed everything. I can't rule out bugs, but it should work. 

Enjoy the game!

Hi! Okay, I'll try to add it as soon as possible!

Gemini 3 pro

It's not in this version of the game :( It's a game I made in two hours for a jam

I use AI and I recommend it to you 😁

You did a great job! Making a game like this in two days is awesome!

Nice art! The first game on Jam that has sound volume settings, haha

The introduction is cool, but I don't quite understand how to play

The same situation haha

Nive game

Nice game

The game is good, but it would be nice to have a settings menu. It plays quite slowly; I think 10-15 enemies would have been enough for a jam. At one point, the camera got stuck and wouldn't move forward; you probably have some kind of coordinate restriction. The screen flashes were annoying; it would be better to remove them.

Cool game. I write this quite often, but I like it when there are sound volume settings :)
 The game's visuals are very good.

The game has nice visuals. Cool game. I write this quite often, but I like it when there are sound volume settings :)

Nice game

(2 edits)

I'm not a fan of these kinds of games, but you can tell that a lot of effort went into it! I like the music! I'm not sure if I used the prerequisite Double or nothing?

Cool game. I like the mechanic. I write this quite often, but I like it when there are sound volume settings :)

(1 edit)

The game has potential, but to be honest, I didn't quite understand what to do. Pop-up windows with instructions like “select E” or “press F” would be helpful, but I understand that time was limited. And for some reason, the game often crashed (usually after I tried to start a dialogue). Overall, I'm sure the game's concept is interesting.

VERY Cool game! The game has nice visuals and gameplay. It's great that you managed to make a game on miniscript.

I write this quite often, but I like it when there are sound volume settings :)

Cool game. I write this quite often, but I like it when there are sound volume settings :)

(1 edit)

When I press E, a window pops up for a second and immediately disappears

It's a nice game, I like the original mechanic, visual, but I appreciate it when games have sound settings (slider).
I'm surprised you managed to make so many levels😅

I press O and nothing happens:(

It's a very nice game, I like the original mechanic, original visual, mucsic, but I appreciate it when games have sound settings (slider).

I'm surprised you managed to make so many cutscenes and levels👀😲

I like the visual, but the game have any bug and I can't play :( I appreciate it when games have sound settings (slider).

It's a nice game, I like the mechanic, visual and music, but I appreciate it when games have sound settings (slider).

It's a nice game, I like the original original visual, music (yeah music very nice), I appreciate it when games have sound settings (slider)

Please enable the Fullscreen button in the settings.

I have an idea for a similar concept involving time puzzles, but it's more complex and has different graphics

Thank you!

Thank you!

Thank you!

Thank you!

Thank you!

Apparently, the moderators decided that these were duplicates. Although I have a different opinion about this.

I posted my opinion here

(2 edits)

Hello, everyone!

I am writing to appeal the disqualification of my entries. I submitted two games: "Alien Logic Split" (HTML5) and "Alien Logic: Double or Nothing [MiniScript]".

I understand they might look similar at a glance, but they are not duplicates:

Codebase: One is written in JavaScript, the other is a complete port written from scratch in MiniScript (a different language entirely).

Visuals & Audio: While sharing the same retro aesthetic, the MiniScript version features distinct graphics and procedural audio implemented specifically for the Mini Micro engine's architecture, making it a unique variation compared to the HTML5 version.

Explicit Labeling: The cover art and description clearly state "Miniscript" to avoid confusion.

My goal was to challenge myself by implementing the "Double or Nothing" mechanics in two completely different environments.

Please reconsider reinstating them, as they represent two separate technical achievements.

Thank you for your attention🤗

Thank you, but I was disqualified :(

Sorry for not adding a proper tutorial. I didn't have enough time.

Look at the right screen (Future): The cells marked with ❌ show where the invisible traps are located on the left screen.

Open the door: First, move the character from the Past to the lower left corner to the button🔴 to open the door for the character from the Future, who is locked at the start.

Go to the exit: Carefully guide both characters to exit E, checking the map of the future so as not to step on a mine in the past.

I press backspace and nothing happens

It's a nice game, I like the visual and music, but I appreciate it when games have sound settings (slider).