I fixed everything. I can't rule out bugs, but it should work.
Enjoy the game!
The game is good, but it would be nice to have a settings menu. It plays quite slowly; I think 10-15 enemies would have been enough for a jam. At one point, the camera got stuck and wouldn't move forward; you probably have some kind of coordinate restriction. The screen flashes were annoying; it would be better to remove them.
The game has potential, but to be honest, I didn't quite understand what to do. Pop-up windows with instructions like “select E” or “press F” would be helpful, but I understand that time was limited. And for some reason, the game often crashed (usually after I tried to start a dialogue). Overall, I'm sure the game's concept is interesting.
I am writing to appeal the disqualification of my entries. I submitted two games: "Alien Logic Split" (HTML5) and "Alien Logic: Double or Nothing [MiniScript]".
I understand they might look similar at a glance, but they are not duplicates:
Codebase: One is written in JavaScript, the other is a complete port written from scratch in MiniScript (a different language entirely).
Visuals & Audio: While sharing the same retro aesthetic, the MiniScript version features distinct graphics and procedural audio implemented specifically for the Mini Micro engine's architecture, making it a unique variation compared to the HTML5 version.
Explicit Labeling: The cover art and description clearly state "Miniscript" to avoid confusion.
My goal was to challenge myself by implementing the "Double or Nothing" mechanics in two completely different environments.
Please reconsider reinstating them, as they represent two separate technical achievements.
Thank you for your attention🤗
Sorry for not adding a proper tutorial. I didn't have enough time.
Look at the right screen (Future): The cells marked with ❌ show where the invisible traps are located on the left screen.
Open the door: First, move the character from the Past to the lower left corner to the button🔴 to open the door for the character from the Future, who is locked at the start.
Go to the exit: Carefully guide both characters to exit E, checking the map of the future so as not to step on a mine in the past.