Yeah, sorry lol, if you feel confident, you can enable the "skip tutorial," and you will be able to try out all bosses.
MrFischy
Creator of
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Nice, thanks for your feedback. Yeah, good point regarding how you unlock abilities. For a game, I'm thinking about the option to "train" or "fight small mobs" to get stronger and bosses will be really hard.
I also like the idea of having achievements/quests to unlock additional abilities. E.g., interrupt 10 abilities to unlock the option to select which ability to block.
The bosses are very basic at the moment; we could definitely improve on them and make them more complex and interesting. Building in different phases would require the player to create rotations for each phase, etc.
Thank you for testing E5Burrito. Yeah, the tutorial is enforcing the step-by-step playstyle.
Did you try the bosses after you finished the tutorial? I believe it was not clear that they were unlocked.
I will review the mobile view and consider your input around not displaying it on the same screen. Like a setup screen and a boss fight screen. In the boss fight, it could still show the actions.
