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MrFischy

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A member registered 3 days ago · View creator page →

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Yeah, sorry lol, if you feel confident, you can enable the "skip tutorial," and you will be able to try out all bosses.

Yeah, fully aligned. Bosses should drop loot, or players can farm resources to build items to improve their stats. I also like the idea of having a level-up system etc.

Nice, thanks for your feedback. Yeah, good point regarding how you unlock abilities. For a game, I'm thinking about the option to "train" or "fight small mobs" to get stronger and bosses will be really hard.

I also like the idea of having achievements/quests to unlock additional abilities. E.g., interrupt 10 abilities to unlock the option to select which ability to block.


The bosses are very basic at the moment; we could definitely improve on them and make them more complex and interesting. Building in different phases would require the player to create rotations for each phase, etc.

Thank you for testing E5Burrito. Yeah, the tutorial is enforcing the step-by-step playstyle.

Did you try the bosses after you finished the tutorial? I believe it was not clear that they were unlocked.

I will review the mobile view and consider your input around not displaying it on the same screen. Like a setup screen and a boss fight screen. In the boss fight, it could still show the actions.

Hey Skeppartorsk, thanks for the feedback. I see your point with the tutorial. Can you please try to enable the "Skip Tutorial" checkbox? You should be able to select a different boss in the tutorial. 

You should be more challenged on the second one ;)