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MrD

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A member registered May 17, 2019 · View creator page →

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Nice - Very atmospheric sound and scenery - only had to give up when my spacebar broke :)

Nice - I walked for miles around the dungeon before I realised the little white things that popped up were the body parts - Lol!

New blog post- Deadline Looms - Panic Rises

New blog post- Survival Stats

New blog post - Day Night Cycle 

Oh yeah the day night cycle is speeded up here for testing purposes

Should be accessible now - thanks for the heads up

You can follow my efforts here 

No your right that's way more scary

Time to Code

Should have mentioned you'll need an Oculus Quest 2 to play it  and you'll need to know how to load the .apk onto the Quest :( - But I'll bring it in the office for those who are interested in having a go

It's alive!

Surprisingly it plays through okay - with some nice eye candy for those who manage to escape.

I launched mine on my itch.io page - didn't see the submissions page here and when I arrived I could not post it :(:(:( - Still I finished it and I'll bring it in the office for people to give it a go as we'll need my Oculus headset to play it.

Awesome - You could get a job working on the office refurbishment planning

It's quiet in here. I was expecting a whole raft of game dev chat. I don't know if everyone is quietly beavering away or no one has started yet. 

R&D Game Jam community · Created a new topic Jam Juice

Starts here...

All the main components are there. I think you need to take each aspect and make a TODO: list of things your Dev team could work on. Some thoughts from my initial play are. 1.  The command list at the bottom of the main screen says "show" but we don't know what it refers too. Maybe "command" or "options" or something else would make it more clickable. Once it's showing " hide" is fine as we know what it's hiding.  2. The AI in the battles could do with a bit of work and the balance of the weapons. I could defeat the enemy with several rapid clicks of the middle option "earth power".