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MrDaveDev

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A member registered Jan 31, 2021 · View creator page →

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That's very fair. I'm no professional with recording or editing audio, but it something I plan on improving in the future.

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Yeah, I'd be completely fine with that. All I ask is that you credit the game in the video or the description. I would love it if you sent me the link to the finished video here!

Yeah, I can’t say this is my best work, at least when it comes to the physics. Thanks for the feedback!

I actually really liked this game! I think the controls were really fun, and the audio was really nice. If I had any complaints, I'd say the color scheme is a bit difficult to play with. It makes some things kind of hard to see. I hope you keep working on this game, because I think it could be much better!

It felt like it forced you to have trial and error. I can get the idea of the game, but I think it could've been executed better.

I found the game to be interesting, but I think this game would benefit from a tutorial. I don't usually say that. I love the idea, and the artstyle a lot! I think you should expand off of this.

I really liked this game. It was definitely difficult, but it was difficult in a way that made me want to keep trying (similar to games like Cuphead). I think this game has potential!

I think has potential. It's a bit demanding though. It asks you to go very far down, and back up, in a pretty short time. I don't really have a recommendation on how to fix this, but I think it could be better. It was a fun game, but really difficult (maybe that's what you were going for).

In all honesty, the game seemed bland. From the pictures, it looks like it'd be fun, but it must take a while to encounter that stuff, because I played for a good bit. I think the game could be expanded on, and it could be better. I recommend using Dave the Diver as a reference.

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The game idea is fun, but I think it could be executed better. From what I saw, it seems like enemies only spawn at a certain place. I would change it to some sort of wave system, and have more enemies spawn from all around. Don't take that as a must-do thing, because it's your game. Only you know exactly what you want. I can say, I was a bit confused on how this fit the theme.

Are you talking about the animations? I mean, I don't like the movement in general, but I just want to know what exactly feels off, so I can do better.

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I actually really like this concept. I think it needs work, but this version was still really fun! I would say keep working on it, because I see great potential! I should say, I didn't really understand how it fit the theme.

This game is actually really fun! I couldn't stop myself from trying to do better! Fun doesn't mean flawless though. I do believe that the starting battery level should be a bit higher, or the battery should descend slower. I also found the submarine to be very slow. Overall, I absolutely loved this, and I think you should keep working on it

I get the idea of the game, but I can't say the execution was perfect. Maybe I just really suck at games, but I was just confused. The controls are a bit difficult, and I would say a simple WASD would work better. I see the potential, and I think you should keep working on it

The game itself is really fun, but this felt like a rage game (maybe that's what you went for). I didn't rage at the game, but I can easily understand why people would. I really like the concept though! Keep up the good work!

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If you're on this page before 8/27 at 9:30 AM EST, you will not be able to watch the devlog. Come back later, or subscribe to my channel, if you want to watch it! https://www.youtube.com/@IamDaveDev

I don't know, sands of time feels like it forces you to do a game with a story. That could just be me though.

I remember watching Lixian (Markiplier's editor) make a game with the theme for a jam. It might've not been a Brackey's Jam though.

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Those are good ideas, and if I ever make a post-jam version, I will be sure to try to add what I can! Thanks for the feedback! Also, the music was made by a good friend of mine, and I’ll be sure to let him know people like it!

Thanks for the feedback. I can understand the jump problem. I haven’t experienced it not jumping, but I do know that it’s not the best system. I will do whatever I can in a possible post-jam version.

I think the bug was  that you might’ve jumped right as you got on the platform, and then when it was off-screen, it disappeared. I will do what I can in a possible post-jam version. Thanks for the feedback!

I would love to expand on this game eventually, and maybe make a more polished, post-jam version. If you could, please let me know what I could do to make your experience better? Also, what exactly made the generation frustrating? Thanks in advance!

MrDaveDev

I'm loving the game so far! If I recommend anything, I'd say an infinite mode would be a great choice, so that the game has more replay value, and would also be a fun addition to the game! I hope you are having fun playing the game, and you should keep up the good work! Stay safe!

Great game! I had troubles on one of the level, maybe level 10, but the harder gets, the better it is.