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MoxensGameDev

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A member registered Jun 22, 2025 · View creator page →

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Great bug report. I assume some static classes don’t initialize correctly when going between scenes. Didn’t had time to fully test. Thanks for the feedback!

a surprising amount of cohesion for a game jam. great artwork and sprits, great polish, e.g. the little ouroboros loading screen. very polished, very neat!

Very valid feedback, noted! And thanks for playing, great to hear that you enjoyed it enough to go to the boss.

Certainly a loop I have been in. For me the Shop and Trade buttons where greyed out, and I feel I skipped an imporant part of the game. Got to 90% of the first set, thought the shop opens at the last day, but then it was just game over. But I can totally see this as mobile game for people who want to spend 5 minutes while waiting for the bus. I enjoyed it.

1820 points. I know it’s not a lot, but it’s earned. At first I thought the movement is awkward, but then I realized the nice grapplehook mechanic and I really enjoyed it! A nice, creative game.

the agony you feel when the time-warpy-purple thing hits you just before you reach the shard. Heartbreaking! Really felt it. Nice story, nice setting, nice artwork. well done!

very nice, enjoyed playing it. At level 1-3 I thought regeneration is overpowered, afterward I realized I was wrong :D Interesting depth for something that was deliberately kept simple.

How do I know that the game is finished? :) I think I managed, using those very long fences when you go straight. its a cute idea, and a nice twist that they move on every placed post.

I think your “negative points” are very valuable, since I want to build upon this game. Thank you for the detailed and good feedback!

Thank you kindly!

Thanks for playing, good idea with the background, will look into it. If one asteroid is frustrating, catch a second, third, forth one with your magnet.

I didn’t know how mad I can get when fruitloop snakes bite my limps off. fun!

love the style and music. I just suck at puzzles and I didn’t really know what to do after the second level. But that’s on me. I enjoyed my stay for the while

it’s a bit too quick for my taste, or maybe I am getting old. Took me a moment to get the Nitro right, but felt good when I finally hit it :)

I don’t know why, but it got me the right way. Absolutely love it. I want this to be a real game, maybe with cute characters bouncing. Not sure if I understood that there is no control over the character, but I didn’t mind. It’s my cup of tea. great work!

it feels like an advanced pokemon battle, really dig it! I think the control is a bit awkward using the keyboard, would love just to use the mouse. Soundtrack is hot and gives a good vibe to the artstyle. well done!

I cute puzzler with nice ideas. The controls are a bit awkward, feels like one of these arcade-dance-machines, WASD+QE would have been simpler. But it got me interested for a good 15 minutes.

I felt heartbreak in level two, as the falling cube fell off it’s path and was lying on the floor instead of spawning again :D Really feeling the dread of the knight that has to reset this level over and over again ;)

“This game is currently unavailable” No game available to download or play :(

I don’t really know what to do after catching the first bad guy. Do I miss a restart button?

I liked the idea you were going for, but I had some issues in the game that prevented me from having a lot of fun.

  • no explanation (I assume WASD was all movement there is)
  • Audio only plays while moving
  • in the molecule level, i could not move the drop fast enough to collect the molecules.

I would have love if you embraced the loop and restart the level after the molecules. Add a “round score” and let the player optimize it.