Great bug report. I assume some static classes don’t initialize correctly when going between scenes. Didn’t had time to fully test. Thanks for the feedback!
MoxensGameDev
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Certainly a loop I have been in. For me the Shop and Trade buttons where greyed out, and I feel I skipped an imporant part of the game. Got to 90% of the first set, thought the shop opens at the last day, but then it was just game over. But I can totally see this as mobile game for people who want to spend 5 minutes while waiting for the bus. I enjoyed it.
I cute puzzler with nice ideas. The controls are a bit awkward, feels like one of these arcade-dance-machines, WASD+QE would have been simpler. But it got me interested for a good 15 minutes.
I felt heartbreak in level two, as the falling cube fell off it’s path and was lying on the floor instead of spawning again :D Really feeling the dread of the knight that has to reset this level over and over again ;)
I liked the idea you were going for, but I had some issues in the game that prevented me from having a lot of fun.
- no explanation (I assume WASD was all movement there is)
- Audio only plays while moving
- in the molecule level, i could not move the drop fast enough to collect the molecules.
I would have love if you embraced the loop and restart the level after the molecules. Add a “round score” and let the player optimize it.
