The combat system was interesting. I couldn't quite figure out the "critical hit", but I was able to whittle them down. I found the king after fighting two waves with a full bar. The victory screen reminded me of King's Quest, nice retro vibe. A little buggy (got stuck in the hedge once) but that was easy to avoid once I discovered it. Overall a fun little game.
Mousemeats
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Love the charming art style, the hand shifting with the controls was a smooth touch. And I'm always a sucker for a claw machine. It did seem very easy but it was relaxing to play. I lost once, accidentally spending all my coins when I was trying to figure out the upgrades. But the gameplay was smooth. Cute game, great work!
10/10 claw machine and cute art
0/10 ungrateful daughter
Really interesting take on the risk mechanic, with having to build your own chance wheel. Not sure I've seen that one before! It took a little trial and error to figure out exactly what the buffs and debuffs did, but it was fun trying stuff out.
I enjoyed seeing new enemy types as the waves progressed. And the finger gun made me laugh. Great interpretation of the theme, unique mechanic. I liked the music and sound effects, though there were some audio issues. But really good job, I had fun with it!
I got a kick out of the little main menu band, always there for me when gravity tried to harsh my mellow. Hopefully they didn't judge me for taking the baby route when I finally made it to the fork. After all, aren't the real dank cookies the sweet jams along the way?
Great vibes, dope tunes, fun game!
This is incredibly innovative. I could see it having the potential to really scratch a Pikmin-esque itch, possibly even on a touchscreen. Needless to say, the polish is impressive considering the time frame. Loved all the little animations on the credits screen.
I saw you mentioning wishing you had more levels, but I thought "surely this is the last level" multiple times. Anyway, you've got a great eye for design, keep up the awesome work!
It may have been an error of judgement to opt for tank controls, if that's what you're referring to. I thought it seemed more.. ant-like? As well as upping the challenge to help balance the length of the stage. Sorry if it instead just made it frustrating to navigate. But thank you for the feedback, it's good to know!
Well put together. Liked that it had voice acting! It was fun to learn the patterns of the family while sneakily watching from the stair banister. I did hit a point where I couldn't find the jar. But I liked how guard patterns would change every night, shaking up the difficulty even if you think you know the layout of the house. Great work!

