Hey! They’re actually available now, I just forgot to update the listing... thanks for asking!
Recent community posts
I love most of what comes out of Ghostly International, and their playlists are great. Their 'At Work' playlist, in particular, is usually stellar for putting on while getting stuff done.
To get in the spirit, maybe we could post some of our favourite media that deals with legacy?
Fiction, history, TV, films, games - whatever inspires you!
Here’s a few, off the top of my head:
- The Remains of the Day, Kazuo Ishiguro
- One Hundred Years of Solitude, Gabriel García Márquez
- The Lifecycle of Software Objects, Ted Chiang
- The Godfather Trilogy, Francis Ford Coppola / Mario Puzo
- Moon, Duncan Jones
- New Caprica, Battlestar Galactica
Hey all, just thought I’d share this tool as it’s easily my favourite solution for designing & documenting TTRPGs.
It’s partly a text editor, but it also has a lot of great options for nested documents, links & lightweight databases. It also has good collaboration support. Plus it looks nice!
It’s free for personal use, though I found myself filling up the free tier with too many images at first. Worth a look, imo.
This was a really informative read - thanks! It’s way too easy to sit on projects till the whole picture is ‘ready’. Usually that means I get hung up on a particular design challenge and the whole project dies. This is a good tool for breaking through that tendency!
I had my first opportunity to play this today - what a beautiful little game!
I found that it gave me just enough direction to uncap my creative flow, and I filled several journal pages over the course of an hour of play.
Hey all! I'm Jack (he/him).
I've been playing TTRPGs for about 15 years, since my friend's dad introduced us to D&D (and proceeded to murder our characters with a carrion crawler...). These days, I play mainly PbtA games, with the occasional story game. My most treasured RPG possession is a copy of Fall of Magic - what a beautiful game!
I'm currently working on a design for a story game about a group of travellers exploring a fantastic city, with the help of a Guide (which players take turns playing as). It draws mechanical inspiration from Fall of Magic, but I also want it to be a tool for world-building. I'm hoping that people could use it as a prologue to a city-based campaign for another game! I'll definitely be sharing more soon as I'd love to hear your thoughts. I already found Takuma Okada's Alone in the Ancient City, which I'm excited to play soon.
I fit my design work around my full-time job (I work with maps!) and a 10-month old kid - i.e. I don't have much time for design 🙃