Hey Tim! Shouldn’t be too much longer, follow my newsletter if you’d like updates :)
Jack Harrison
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Yeah! They’re being printed right now :)
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Hello! Glad you’re having a good time. You’ll write a new lesson any time you successfully stack dice as part of a risky action.
Other than that, you’ll write one any time you’re explicitly asked to, such as the end of each Volume, as part of some bonus actions and as part of a dice tower collapse result. In these instances it’ll always say ‘write a new lesson’.
Hope that helps! J
Hello! Thank you so much for the lovely feedback :)
The idea with the Confidant page is that you have somewhere to record their details (name, appearance etc) when you create them. You might also add additional notes and flair (drawings etc) to the page as you go. If you’re finding you need the space, you could probably compress all your confidants down into a single spread.
Thank you for your kind words!
We’re very likely to have some excess book-only stock after the Kickstarter is fulfilled, as we’ve got plenty of extra copies to ensure everyone gets their rewards. Sign up for the mailing list at Deernicorn, they’re going to be stocking the game once it’s launched :)
(that being said, the custom cards do make the game a lot quicker & more fun to play imo!)
So glad you’re having a good time with it :)
At the end of any volume, the only cards that go back are confidants that you’ve met already (those that are in your ‘circle’). Moments (minor arcana) from your volume deck are discarded, whether you drew them or not. Any confidants (major arcana) you didn’t draw and have never met are also discarded. Hope that helps!
It depends how many lessons you’ve got in the skill you chose to use :)
From page 51, Dice Stacking:
Take a number of dice, according to the skill chosen and the number of lessons beneath it:
- Stack three dice if you have fewer than three lessons under a skill.
- Stack two dice if you have three, four or five lessons under a skill.
- Stack just one die if you have six or more lessons under a skill.
Hello! You won’t have met any confidants at the start of Arrival, so there are none to add. However, because you placed a confidant on the top of each suit deck during setup, you’re guaranteed to draw 3-4 confidant cards as you draw cards in the volume. Hence, by the end of the volume, you will have met some!
Hey! Glad you’re having a good time :)
Your skills are always the same—Power, Craft, Care and Lore (see page 15). Underneath those skills you add lessons (see page 19)—short summaries of an experience, typically a single sentence. For example:
- I helped Farmer Benetto cure his orchard of blight.
- I broke the curse on Gonville’s pigskin hat.
- I stood up to Andrea’s bullies in the palace gardens.
You write a new lesson whenever instructed—most often at the end of a volume or after a successful dice stacking, but also in a number of other ways. You’ll always see it written as ‘Write a new lesson’. Hope that helps!
Hey! Glad you’re having fun so far :)
Skills are explained on page 15. Excerpted from the book:
Skills are broad categories covering physical, mental and emotional abilities. You’ll use them when your witch does something risky and you need to stack dice.
(the four skills are Power, Craft, Care and Lore)
We talk about lessons on page 19. Excerpted from the book:
As your witch grows over the year, they will improve their skills. We track this progress by writing lessons.
These are short summaries of an experience, typically a single sentence. For example:
- I helped Farmer Benetto cure his orchard of blight.
- I broke the curse on Gonville’s pigskin hat.
- I stood up to Andrea’s bullies in the palace gardens.
When you write a new lesson, write it underneath the most relevant skill—usually the one your witch was using during the experience.
When you stack dice (pages 50-51), you’ll check how many lessons you have under the skill you’re using to determine how many dice you need to stack.
Hope that helps! J