Hello everyone!
I'm a beginner solo developer, and I’ve always been fascinated by the idea of creating my own game.
For this project, I decided to use the Godot Engine specifically the .NET version since I already have experience with C#. I currently work as a Junior Developer at a large IT company in Vienna, where I live.
I’ve worked on many smaller projects before, but none of them really went anywhere because my motivation slowly faded over time.
I know development on this game will be slow since I work full-time, but for me this is a huge passion project. My goal is not only to learn the Godot Engine better, but also to improve as a game developer overall (because I’m definitely not the best at it... yet!).
I’m really excited to finally share the first game idea that truly feels like something I could stick with long-term and maybe one day even publish if everything goes well.
The Premise
Food Truck Wars is a top-down pixel-art cooking and management game where you build your own food truck business and compete against rival chefs across different territories around the City.
Starting with a small, basic truck and a limited menu, the player travels from Territory to Territory (or Borough) serving food during hectic workdays inspired by Overcooked!, while also managing reputation, upgrades, customer satisfaction, and competition rankings.
Each territory has its own food culture, customer behavior, trends, and rival food trucks. Players can specialize in cuisines from different countries, unlock new dishes and drinks over time, and adapt their strategy depending on the region they are operating in.
At the end of every workday, players receive a detailed breakdown of:
- Earnings
- Customer reviews
- Reputation changes
- Leaderboard rankings
- Competitor performance
The long-term goal is to rise from a small local food truck owner to the top-ranked street food business across multiple territories.
Thanks for reading and any Feedback or Advice is Appreciated.