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mothtown

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A member registered Aug 19, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing! Love the silhouette on this GF, thank you for sharing! ^^

This happened to me too when I played on an iPad in a safari browser. During the boss fight, I was able to keep walking past it beyond what seemed like the appropriate level.

I really like the bones of the visual direction for this piece. I want more deep sea cyberpunk entries into the genre! I thought at first that it was a fully 3D game. Moving around felt natural, and picking up items worked well. I did wind up having trouble using the key, which would inevitably disappear from the world with enough attempted uses, but rigging the door with explosives instead still brought the game to an end screen!

My experience with the game is similar to the other comments here. I can pick up and rotate items, or make them disappear, and exploration quickly had me plummeting through the floor. The atmosphere of the environment was well realized, especially with the video ads playing. With a little more player direction and floor collision, I’d love to spend more time in the world you’re building!

Really cool vibe going on in this game. Scrambling around claustrophobic corridors that opened up to a wide window and gestural skyscraper was a cool moment! Got that perfect dark mood going on. Not sure if it was more than an environment, but I had a good time wandering and trying to blast the one other humanoid guy! He seemed chill though.

Yoooo, this rules!  Writing is tight, and dry. I'm always a huge fan of 2d pixel art with 3d lowpoly backgrounds. You've got me wanting to learn Unity!

Music was great, you nailed the dirty cyber street vibe. Skycorp Will Fall!

Your GF is so cute! Thank YOU for making and sharing!