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I really like the bones of the visual direction for this piece. I want more deep sea cyberpunk entries into the genre! I thought at first that it was a fully 3D game. Moving around felt natural, and picking up items worked well. I did wind up having trouble using the key, which would inevitably disappear from the world with enough attempted uses, but rigging the door with explosives instead still brought the game to an end screen!

awesome. thanks for the feedback. will check out the key bug