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MoreOfficialWyder

11
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A member registered Jan 15, 2024 · View creator page →

Creator of

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Can't wait to see the full game, you can do many interesting platforming challenges with current tech

Maybe in a year or two there will be a 1.0 version of this game, I hope this will be my first fully finished game, but seeing people enjoy it really motivates to work on it tho, thanks

Thanks for replay, I find it weird people actually are enjoying this mess of a game especially in this current state, no wonder it is hard to increase max population when I forgot to set up markets and shops so only way to increase population was by shops selling plant food

I had a vision for even bigger scale for this game but more time passes the more I had to scale this project down and down just to get any playability on time (imagine having 3 different types of population), so even combat was abandoned and not implemented for the submission, so yes, barracks are not implemented yet (but will be in one or two days from now on) but transporters? yea, broken, I wonder why?

Dear miners, please don't be afraid of Babelites, those crystals are quite harmless and are unlimited energy source, be afraid of boxes and racks they are standing on, one bad collision with them and you are not stuck...

...YOU ARE DEAD!!!

Beside that (and that grab mechanic dropping batteries if you move your mouse 2% to fast) it is a quite fun little puzzle game, those dynamically growing crystals add to the theme and tells you it might get uncontrollably unbeatable if they grow to much so you better hurry 

Decoded only this one message, had no idea there were more

I really like this game atmosphere, everything so dark and foggy, dim lit back alleys, I even went behind one building into darkness and couldn't escape it (had to restart), gameplay is lacking tho, no wonder every tree died if they die by just being touched by enemy, also after couple of enemy waves enemies just didn't spawn
 

-Why we are difrent ai versions?

-Bicouse humans counted that discussion is the key

-Humanity is past we shall merge

Simple and quick to beat, graphic and sounds are good and it is hard to find something to criticize, learned that you can deselect current building by pressing Esc after I beaten the game so for me it was pressing material tank button twice just to be able to  move camera and shoo a fish

Platformer with potential, movement is ok, music is good but sadly combat is underdeveloped, you can't even hit bugs in first level because their hitboxes are lower than bullet spawn height, in second level it was fixed by spawning bullets  at protagonist feets, and third level had even a boss fight

Rotating t-posing penguins are the best part, quite unique idea for a game but it is a waiting game for the most part where food mechanic exists so you can't just go afk, the expedition graph node panel is cool but but also would require more work because you don't know exactly which penguin is which (their names repeat) and you end up slapping random penguins at expedition and it turns out those actually were those from research and you need to cramp them at research building again

And those endings, bad ending greatly punish you for mindless button pressing without reading first (at least it is not ugly ending), and the good ending... (o_o)

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Nice little platformer prototype you got there, animations are the best part, crouch back flip is always your friend, I can't find a way to do the triple jump consistently and I am yet to find a way to get the highest placed log and not take fall damage returning from there

Also you lied, there are 6 logs, also image of me stuck