Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

morelikea.Nonja

34
Posts
7
Following
A member registered Jul 22, 2025

Recent community posts

As someone with ADHD, this was rough lol.

A good foundation for an escape room! I have a couple notes for consideration. The cursor's click box is in the middle of the hand rather than at the top where the fingers are. I thought the inputs weren't working at first but it was just the cursor wasn't positioned correctly. I'm not good at slide puzzles lol, but when I pressed "k" I didn't get to see the final image, just the empty desktop background. A couple observation locations (the poster, the safe, the laptop) didn't have a clear way to zoom out as it were and I hit tab which seemed to do the trick. Restarting the game keeps the mirror frame on screen! Not sure if that was intentional but it didn't seem to be. Keep up the good work!

Cute idea, I liked the edutainment angle, lol. Adding some animations to the quarks to show them entering and exiting the circle would help add some clarity to the game. I can see how adding additional conditions to the circle could add up to a really neat puzzle game.

(1 edit)

Interesting start to an idea! Finally, I can play as the predictive algorithm lol. I would love to see the UI have more of a robot feel, like you're looking at the customers through a screen. Maybe the information you gather about the customers falls under a few categories that are more up to interpretation, requiring a little more puzzle solving. It could also add some depth to the gameplay to have more than one possible correct answer for each customer! Maybe have a full menu always available to chose from. Just some ideas. Keep up the good work!

I was expecting the water to dissolve the sugar like it does irl! I also noticed some of the steam and fire particles linger for a long time at the top of the screen. Neat little simulator!

As a parent, whoever set up this room needs some serious help XD

Cute little game! Would be fun to have different variations of snowmen that get selected randomly for you

Oh I see! I didn't see the guide button before and the tutorial only shows the controller inputs. Just tried it again and the keyboard controls work great. Really like the art style in this.

(1 edit)

The controls feel much better! I'll have to try and get to the top now.


EDIT: Made it!!

A really interesting concept but I'm not sure I fully understood how the wheel was meant to work. Love the art!

The description and levels made me chuckle, I also don't know anything about Arianna Grande. The scrolling started to trigger my seasickness a bit, but a pretty good laugh.

Got a really good chuckle out of me. Genuinely enjoyed this goofy game, found some dragons and some Wolodos.

I think the buttons to start might be cut off? I'm not seeing any full screen options nor and buttons to start the game with.

What a goofy game lol. I couldn't find the button to make it full screen, I think it may be cut off.

The art and animations are cute! Very fun concept for a game. I couldn't get a third gem to unlock fireball and occasionally landing on an enemy would launch me a seemingly random direction. Would love to see this polished and expanded!

Looks interesting but there are no keyboard controls! 

What a funny idea! I found I couldn't hold the WASD to move and had to repeatedly press the buttons which got tiring quickly and made it difficult to focus on actually chasing down the sun. The sprites were very charming.

Love the character sprites and animations. I played as Peter Rabbit Pan. Some of the left and right controls felt flighty, like I would let up on the button but the character would keep moving for just a moment or during the jump it wouldn't respond right away to a left or right prompt. To someone who doesn't play a lot of platformers, the platforming itself felt challenging but fair and it was fun finding alternate ways to go the route with the power up. I didn't make it to the top but if the controls get some more tweaks I'd love to come back to it!

Interesting for sure, lol. The bullets are a little hard to see but it all seems to run relatively smoothly. Would be great to have a mini map!

Also, if you're wanting to add to the game at all it would be fun to add more Easter eggs to the search results! I tried a bunch of combinations to see if I'd get anything but only found a few pages that were non-essential to the story. That would be a fun little way to add some detail and reward exploration

So cute and funny! The writing is great and the puzzles are fun. I did have some trouble getting the steak to clip to the furnace and I wish the assistant had let me do more of the solving before giving me hints, but overall a fantastic little game!

I like the idea! I think maybe having a bit more interactivity would be beneficial, maybe the player could try to catch the ideas as they're bouncing but then it wiggles away again. Something along those lines could add to the feeling of frustrated grasping at the things our minds sometimes hold hostage from us

(1 edit)

Oooh that makes sense, thank you! I got it to work now!

Loved playing this! It was very satisfying to collect the flags and learn how to be more efficient with the movement. I'm looking forward to seeing what else you implement!

Wish there was more of a visual indicator of the jump! It's technically working but the character doesn't elevate at all to show they're in the air and won't touch the water.

Love the pixel art style! The swipes are very cute

Very cute game. Some of the hit boxes I guess you could call them that triggered the boxes opening were finicky and it took me a minute to understand the paint level. The moon level made me chuckle, it was my favorite.

I remember when the shrimp bubble was at its peak. good times... especially the toothpaste

A lovely little game, it makes me feel like a fly on the wall and has fantastic and tragic impact through very human conversations

Super neat little insight into a researcher's relationship with the cells they're studying. I loved the end "Look. Look closer." It felt almost reverent, if that makes sense? Thanks so much for sharing this

Love the reference to Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. The aesthetics of this are fantastic, if requiring one or two additional passes to really comprehend it all

So so cute! I loved the chicken game. I couldn't get the music to play, though, the play button would pop back up immediately. The storytelling with the email was a great addition to give it a little depth and intrigue!

Loved the humor! Very fun

Genuinely funny writing, especially once you get out of the basement. The bomb is characterized really well even for such a short game.