As someone with ADHD, this was rough lol.
morelikea.Nonja
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A good foundation for an escape room! I have a couple notes for consideration. The cursor's click box is in the middle of the hand rather than at the top where the fingers are. I thought the inputs weren't working at first but it was just the cursor wasn't positioned correctly. I'm not good at slide puzzles lol, but when I pressed "k" I didn't get to see the final image, just the empty desktop background. A couple observation locations (the poster, the safe, the laptop) didn't have a clear way to zoom out as it were and I hit tab which seemed to do the trick. Restarting the game keeps the mirror frame on screen! Not sure if that was intentional but it didn't seem to be. Keep up the good work!
Interesting start to an idea! Finally, I can play as the predictive algorithm lol. I would love to see the UI have more of a robot feel, like you're looking at the customers through a screen. Maybe the information you gather about the customers falls under a few categories that are more up to interpretation, requiring a little more puzzle solving. It could also add some depth to the gameplay to have more than one possible correct answer for each customer! Maybe have a full menu always available to chose from. Just some ideas. Keep up the good work!
Love the character sprites and animations. I played as Peter Rabbit Pan. Some of the left and right controls felt flighty, like I would let up on the button but the character would keep moving for just a moment or during the jump it wouldn't respond right away to a left or right prompt. To someone who doesn't play a lot of platformers, the platforming itself felt challenging but fair and it was fun finding alternate ways to go the route with the power up. I didn't make it to the top but if the controls get some more tweaks I'd love to come back to it!
Also, if you're wanting to add to the game at all it would be fun to add more Easter eggs to the search results! I tried a bunch of combinations to see if I'd get anything but only found a few pages that were non-essential to the story. That would be a fun little way to add some detail and reward exploration
I like the idea! I think maybe having a bit more interactivity would be beneficial, maybe the player could try to catch the ideas as they're bouncing but then it wiggles away again. Something along those lines could add to the feeling of frustrated grasping at the things our minds sometimes hold hostage from us