A short and sweet journey into Teddy Bear horror! I'll never look at my childhood stuffy the same way again.
Morbott
Recent community posts
This is really great. I have one suggestion/request. This system is assuming that it would only be used for enemy AI. I totally understand why it would be set up this way, but I find my self in a situation where I would like my player to move along a path. The main issue would be that I would need to be able to control it's movement along the "path". So what I suggest/request is to have a variable for the "Speed" property. This way a dev (me) can set it up so that when a key is pressed the "Speed" variable can be set to 0.05 (or what ever) and when it's released, it can be set to 0. This way the player can start or stop on it's journey around the path. This could also offer a dev more control with enemy AI. They could use this to decide when an enemy AI should start on the path. What do you think? Does this make sense?
Thank you
Hi 5v3n, this file was recently recommended to me for the SimpleAI script. Thank goodness too because it's really good, BUT I am stuck. I have some questions. Is there a better place I can ask you about it? I'm on Discord as Moris or Morbott or I can message you. What ever form of communication you prefer.
Thank you,
Hi! I just noticed something strange about the Spritesheet Animator. Maybe I'm doing things incorrectly, but I thought I should bring it to your attention. Everything works perfectly... until your player dies that the scene needs to restart. Once the scene restarts, the Spritesheet Animtor no longer works. It just shows the full image of the sprite sheet and nothing happens.
In the game window I get this error:
Could not call ccbSetMeshBufferVertexTextureCoord, invalid paramaters
I'm Using v1.4
Before:
After (with error message):
Hi! I just noticed something strange about the Spritesheet Animator. Maybe I'm doing things incorrectly, but I thought I should bring it to your attention. Everything works perfectly... until your player dies that the scene needs to restart. Once the scene restarts, the Spritesheet Animtor no longer works. It just shows the full image of the sprite sheet and nothing happens.
In the game window I get this error:
Could not call ccbSetMeshBufferVertexTextureCoord, invalid paramaters
I'm Using v1.4
It dawned on my that sometimes I might have downloaded something for free and after the fact thought, dang, that was awesome, I want to give that dev a few bucks. Would be nice if there was some how a way to have a donate option AFTER you try out the thing. Not a replacement for the donate option when downloading, just an extra... "hey, did you like that? If so, consider getting me that coffee."
No clue how that would work.
Thats it.
Lots of love
I've used this before and it worked well... if I recall correctly. :)
https://anyconv.com/max-to-obj-converter/
Very cool tool. I'm attempting to use this tool for blood splatter when an enemy gets hit.
One question: Animation Time... what is that based on? Is that mile-seconds? If not, maybe it should be so that if you need to time something based on how long a cycle of animation takes, it might be easier to connect the two if they were both working with mile-seconds. For example, if I knew that every frame would be there for 20 ms, and I have 12 frames of animation, I will know that I have 240 ms of animation and then I can delete my plane in 240ms.
One thought: It might be nice to have the looping ability to be a checkbox toggle and not just set by a variable. Could help to keep things simpler when using this tool for things that are not for 2D characters.
Still... a very cool tool... thank you.
M
I really liked this game. The re-wiring mechanic was pretty cool.
A couple of thoughts. Once I noticed it, I couldn't ignore it. It feels like there is a disconnect between the narration and what is happening while you play. There's the main character's inner/reaction dialogue, then there's the narration in the past tense. It confused me.. is this a memory or is this found footage kind of thing? It's weird to be narrating in the past tense when as the player, it's literally happening in the present. So it got me thinking about a second disconnect I was feeling. I know it's all the rage these days to make your game look all retro, but what is it really adding to the game? This game might have been just as fine without the pixelated effect. What I thought might work better is to do a found footage treatment. As if we are reviewing a recording from the main character's helmet. This might help it feel like it is something that has happened all ready, even though the player is playing it in the present with narration talking about it in the past tense. It might help better connect the two realities.
This is just my personal opinion. I really did enjoy it over all.
I enjoyed it. I dunno.. I think some people are being a bit harsh. Sometimes it's good to take a simple concept with minimal mechanics and run with it. How many games have down down the drain of history for just being overly ambitious? Too many to count I'm sure. Good job. I hope much was learned from this and will be added to your next endeavor.
Wow.. sorry for not seeing this 86 days ago. lol
Good news is that there is in fact a new version of S2 Engine HD. I have it, and it's feeling pretty good. I think the user base is still small, but there youtube videos that keep coming out. I too hope for some more exposure and success for this engine. Right now my biggest wish is that I had more time to muck around in it. Really busy with work and family these days. :(
Hello, happy to see that there was a fix for the offline issue. I just re-downloaded the file and now I notice that the only available option is the Game Guru, one. I can't seem to select any of the others. Also... I don't see a button for the S2 Engine or CopperCube. Looking forward to trying this out.