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Moratorium1

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A member registered Feb 23, 2020 · View creator page →

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sorry for the slow response.
You can contact me via
moratorrium1@gmail.com

Thanks for the response, some good info on what to look at for the next iteration.

There is a building to increase max pop, its just the house; the tile info page can be scrolled down with the arrow keys and a lot of the later game buildings are there, I should have made it clearer that you could scroll there.

Windmills do in a way make fields more efficient as they work all adjacent fields with enough fields surrounding it becomes more efficient to put one worker in the windmill than the multiple workers in multiple fields. There is a sawmill that completely chops down a the highest level forest adjacent, which is more efficient than assigning worker to the forest individually, and there is a mine that increases the odds of getting iron from adjacent quarries but it doesn't affect stone output. I should have made all this info easier to find.

Thanks for seeing the potential, I've had the concept for this game for a while and I think this is a pretty decent first step and I will be working on this more without the one month constraint. 

Thanks for playing, 

What exactly was the issue with population? was it that it was hard to tell what your population cap was? or what your total population was after performing an action?

The game was made in a month as part of a game jam and I've been getting an overall positive response so I've been debating working further on the game, so all feedback is very welcome. 

Thanks for playing, 

If you press i you can pull up tile info that gives your the details of each building, you can scroll through that with the up and down arrow keys. Iron is used to upgrade cards by playing them to the blacksmith, playing workers to the townhall makes a tile draft appear quicker; I think teaching the game and making finding this information out more intuitive is something I would focus on more if I had another shot at making this game.

 There was a lot cut to fit the scope of game in a month, a lot of tile combos and even a light combat mechanic against bandits.