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Moralcian

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A member registered Feb 27, 2023 · View creator page →

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(1 edit)

Thank you very much for your honest and thoughtful comment. I'm glad you found the world beautiful and enjoyed the overall experience, even if certain elements felt lacking. I'd like to address your points one by one to provide more insight:

1. Kaal's negativity and emotional monotony:

Yes, Kaal is intentionally written to feel like a real person—flawed, weighed down, and emotionally closed off. His negativity doesn’t stem from just one rejection (as seen in Chapter 0 about job), but from a pattern of constant failure and loss. He pursued a difficult academic path with genuine passion, but reality repeatedly shut him down. The job rejection you saw was just the last of many.

He reached a point where even applying for unrelated work—jobs that felt like abandoning his dream—still resulted in rejection. So what you're seeing is someone who isn’t just sad, but deeply disillusioned. This part of his character will be explored in a flashback near the end of Chapter 2, which has already been planned.


2. Lack of hope / emotional flatness:

You’re absolutely right—he feels like someone stuck in place. But that's intentional. In the old world, Kaal had no hope left. The new world offers him something different—not idealistic or noble hope, but pragmatic hope—a chance to be useful again. You'll start to see that shift not long after Chapter 2. It won’t be sudden or dramatic, but it will happen.



3. Lack of clear character motivation:

Fair point. Some of Kaal's motivations are hinted at through his actions rather than internal monologue. That said, you're right that more explicit exploration could help the reader understand him better. I’ll work on bringing more of his inner world to the surface—especially as he begins to process things in the new setting.



4. Knowing more about Kaal:

As mentioned above, his deeper self will be revealed soon in the upcoming flashback. It's been part of the plan since early development. That moment will clarify many aspects of why he behaves the way he does, and hopefully make him feel more human and complex.


5. Continuity issue in Chapter 2:

You caught an inconsistency—thank you. That’s on me, and I’ll revise that portion for better narrative continuity when visuals and audio are added. I will do something about the time progression will be made clearer to avoid breaking immersion.



I sincerely appreciate your feedback—it’s the kind of critique that helps me improve the work and make the emotional arcs stronger. I hope what’s coming in the next parts will answer some of your concerns naturally through the story itself.


P.S.
Apologies for the slow response—completely on me. I’ve been caught up with thesis work, which has taken more time and focus than expected. Hopefully, I’ll be able to respond more promptly moving forward. Thanks for your patience!

P.S.2
I truly appreciate comments like yours—whether from you or others. They help me see the story from different perspectives and improve it meaningfully. Don’t hold back from being direct; in fact, the more honest the feedback, the easier it is for me to grow this project. So feel free to add some chili to your salt next time too—seriously! 😄

Wow, this is the greatest gift of the new year for me!

I've tried playing until the end. I would like to say

"This couple is so cute!!!!!" I would like to say to all involved, I would like to thank everyone for making this happen. I love your work. I will wait for your next work.

Thank you for this beautiful work.

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I hope this message finds you well. I wanted to share some feedback on the recent or before updates to the game, and I apologize in advance for the lengthy message.
Well, I came back to play after I had put this game aside for a long time. I have noticed the locking of relationships and Events feature, but I would like to inform you of my difficulty using it. Normally, I play on my phone (Android). I really like adding features like information and details, including this feature, but at the current version 0.64.1, when I press "info", sometimes it accidentally "Locks". "Gone without me knowing. And now that I'm replaying from the beginning, doing The Curse of Lust, even in the missing acolytes. section, it's stuck at 1 person missing, but I'm sure I found all 3 at ruin, forest, swamp. When I look at the event I found that it was "Locked" and now I can't find them anymore because I've already seen them.
So I think you should make a separate UI for "Lock" instead of double-clicking "info" or it might prevent the event from happening if "Lock" is set (maybe it already happened or not, I don't know.
I understand that game development is a complex process, and my intention is simply to offer constructive feedback based on my experiences. Thank you for considering my input, and I look forward to seeing how the game evolves in future updates.

Best regards
Edit: I apologize for any misunderstanding and misleading.

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Oh! you back!!! this best day for me!!!!

edit1: Welcome Back!!!

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The storytelling flows so seamlessly that I found myself emotionally invested, eagerly turning page after page. What's more, this VN skillfully weaved in profound ideas and concepts that resonated with me on a personal level. Without a shadow of a doubt, reading this VN was an immensely rewarding experience.

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