Hey, just out of curiosity and looking at the images provided, it looks like from V1 to V2 you cut out some weapon features, for example Zweihander went from having Sharp and Reach to just having a streamlined version of Sharp.
Was this more to just simplify and streamline, or were you finding some weapons with multiple traits were OP/unbalanced in playtests? I'm interested in hacking together my own weapons expansion and rules from a bunch of sources I've found, but wondering about balance on principle. I still want things to be rough, but some additional abilities specific to weapons or proficiencies sounds nice (I really like your idea of starting proficiencies and will incorporate it for sure).
mooseofdoom23
Recent community posts
Yeah it makes sense that not all skills might be compatible. I also see there are specific skills that seem tailor made for the book, so I added one to my character too. I rolled a Fanged Deserter randomly, and then noticed that one of the early possible encounters offers his teeth haha! I was wondering if maybe there are more encounters that might let you sort of build a strange hybrid-class character.
I also rolled for silver in the Mork Borg book and got super lucky with 100, then noticed the top end in your character creation rules is way lower, and felt kind of bad that maybe I should have a more desolate start haha. It won't save me though. I used my single starting Omen on my first fight to avoid being utterly decimated by a defence fumble.
Super fun so far, I love the choose-your-adventure style mixed in with some random rolls, and the flavour and stuff added to each scene and interaction! And also the feature of recording stuff into interactions for future interactions... Really really cool mechanic for the fact that you will most likely end up there again with another character, like a built-in world-building record! Love it.