Hey, just out of curiosity and looking at the images provided, it looks like from V1 to V2 you cut out some weapon features, for example Zweihander went from having Sharp and Reach to just having a streamlined version of Sharp.
Was this more to just simplify and streamline, or were you finding some weapons with multiple traits were OP/unbalanced in playtests? I'm interested in hacking together my own weapons expansion and rules from a bunch of sources I've found, but wondering about balance on principle. I still want things to be rough, but some additional abilities specific to weapons or proficiencies sounds nice (I really like your idea of starting proficiencies and will incorporate it for sure).