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A member registered Oct 25, 2018 · View creator page →

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HOLY COW. This is incredible. You should definitely keep this project going.

This is a lot of fun! The visual style is A+ and your cast of enemies is varied and exciting. I'm looking forward to seeing how this continues to develop. My biggest gripe right now is not being able to switch weapons with the scroll wheel, but that's an easy fix. I'll be keeping an eye on this one!

This is pretty terrific! Great ambiance, cute graphics, and a really interesting battle system. I could really see this being brought out into a full game! Though, given how well y'all did on Haque, it really shouldn't be surprising that you're good with roguelikes, lol.

This game is dripping in aesthetic, and I absolutely love it! Excellent job!

You can find the controls by pressing "C" on the title screen, along with the credits and story. 

But, for everyone else reading:

WASD: Move

Q/E: Cycle equipped item

J: Inspect

K: Use equipped item

H: Go empty-handed (necessary to interact with certain objects)

I'm very excited to announce that my first full-fledged game, The Manse on Soracca, will be launching here on October 12th, 2019! This has been an amazing experience. It's the first time I've tackled an entire project on my own, which was a huge challenge in its own right. Besides that, I really think I've created an experience unlike anything else. 

Of course, it's still going to be a little rough around the edges. That's why I'm releasing here on Itch first before moving to other storefronts. I'll really be counting on you folks to hit me with as many bug reports as you can. Any feedback is good feedback for me, be it positive or negative. Let me know what you think, and aid me in cultivating this experience to something truly spectacular!

I hope you all enjoy, and remember: stay on your toes, and keep your head straight as you unravel this mystery!

It's ok, my dude

I was mostly joking. It just feels like it would be a perfect fit given the touch-and-drag nature of the disks.

Another jam well done! I love all the little details in the level design. The gameplay is simple yet nuanced too! I just wish I were smart enough to finish it! XD

It's a cute little game. Kinda wish there were multiple endings or something based on how much joy you invested. Or maybe multiple levels of investment to make things look better.

This is wicked cool, and a wonderful take on GMTK Jam's theme! Any chance we can get a DS port? I feel like it would really shine there. ;D