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Moon Soul Games

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Grand Soul Story

Grand Soul Story by Moon Soul Games (itch.io)

A new SNES-style, indie JRPG with non-linear narrative, semi-open world, original soundtrack, 40+ hours of playtime, classic gameplay, and a multilayered story about human connection, addiction, spirituality, and choice. 

Story

After narrowly escaping a violent insurrection in your country, you are thrust into the underworld of nearby DuPont, a crumbling city-state ruled by technocrats, competing drug cartels, and a mysterious cybernetic superpower called “The Eye of God.” Joined by a scrappy crew of smugglers, alchemists, and wanderers, you venture westward to Yerdan, a distant port-city where your surviving family awaits you… hopefully. 

Features

  • Dynamic, character-driven storytelling touching on themes of addiction, human connection, grief, choice, spirituality, cybernetics, self-actualization, and the nature of reality.
  • Multiple endings, hand-crafted NPC interactions, and meaningful character development.
  • Open quest structure encouraging exploration in a fully-realized semi-open world. 
  • Stirring, original score comprising 40+ compositions inspired by JRPG classics.
  • Deep, yet accessible turn-based combat with an old-school challenge.
  • Nostalgic pixel-art graphics.
  • 30+ hours of gameplay.
  • Inspired by the graphics, music, and gameplay of Final Fantasy VI and the semi open-world narrative intrigue of Baldur's Gate 2.
  • Created by solo-developer and composer, Jeremy Reineck.
  • Ongoing updates based on your feedback!

Similarly, shadows can be cast on rooftops (which are above the character). Is there a way to designate regions where dynamic shadows can NOT be cast?

Hey QJ, love this plugin!


A quick question: Is there a way to designate an area where dynamic shadows can NOT be cast?

Right now, dynamic shadows will pass through certain objects. Shown in attached picture.