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Moon Mole Games

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A member registered Sep 02, 2022 · View creator page →

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Very enjoyable little puzzle game, great atmosphere and effects, great to enjoy on a dark and stormy night! :D

It's possible to traverse all levels in all directions, but some routes are trickier than others. That jump should be doable.

We've definitely considered adding pickups as a way to force the player to choose between going straight for the exit or trying to get some kind of bonus for taking a detour, but utlimately we decided to keep the scope of the game to a minimum so we could finish within the timeframe we gave ourselves.

We'll very likely be revisiting the core gameplay and especially the character controller based on the problems you described.  N+ was certainly a game we had in mind when making this one.

Thank you very much for the detailed feedback, and good luck to  you too!

Alrighty, sorry you're having technical difficulties with the game. We looked into it and the game does take a few (10-15) seconds to load before the unity logo appears and the game is ready to play. Not sure if that might help. We've also uploaded it to newgrounds. Maybe you can try your luck there?

Howdy, thanks for letting us know. We just uploaded a mac build, but unfortunately we don't have a mac, so it's untested. Hope it works!

Hi, we used a couple of your tracks in our game, Multiverse Marathon! Hope we did them justice!

Thank you so much, we're glad you like it!

Thanks, yeah, it does get pretty hard near the end!

That's some dedication, thanks for seeing it through to the end! :)

The game should save your progress automatically, but it's possible to reset your progress from the Options Menu.

As for the deadline, we're experimenting with a development system that forces us to finish games quickly. Once we've applied it for a while we'll do a devlog/blog post about the specifics and how it went.

Done!

And yeah, it's not exactly a bug, more a side effect of how the Enchanted Garden Plots work. It's possible to take advantage of this to earn lots of mana pretty fast, but it requires paying attention and having a deep understanding of how the game works, so we left it as is as a reward for players who work on figuring out how the game works. :)

We added a summary of how to play the game and what things do. Thank you for the suggestion, and let us know what you think!

Thanks for trying it out, glad you enjoyed it!

Yeah, this is the first incremental game  we've made, and we only gave ourselves a week to do so, so we didn't have enough time to implement prestige or any number of other features that are standard in an incremental game. We do have plans to revisit incremental games in the future, using everything we've learned from this game and giving ourselves a little more time to make a more feature-complete and interesting game in the genre.

Thank you very much for trying out our game and for leaving us a comment!

We completely agree!

Mana Flow, Flower Grow was developed over the course of 5 days, and we sadly didn't have enough time left to show the upgrade descriptions :(

Hi everyone! After 3 months of hard work we're happy to announce the demo of our Horde Survival/Bullet Heaven with Team Building elements, Infernal Labour Union 666! You lead a band of assorted demons on a rampage through hell, seeking to overthrow the infernal hierarchy, depose the Demon King, and bring better working conditions and work-life balance for all. Recruit your team from a variety of demons with all types of special attacks and abilities, find synergies, and cut a swath of destruction through the hordes of union busters, riot police, and other enforcers of the status quo!

Demo Trailer below the gif! Demo here!