Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MontyMoney

26
Posts
1
Topics
A member registered Mar 06, 2022 · View creator page →

Creator of

Recent community posts

I really enjoyed the level of polish you got into the game, and there were SO MANY different card effects!!

I like the UI you all made for this, it looks very nice! I had fun.

Here's my team's game if you'd like to give it a try: https://itch.io/jam/tgcxcoreblazer/rate/3631385

Super cute game!!! Minor thing that I think is awesome is the easy minigames option you added. It's not always possible to add accessibility options in game jams because of the time frame but it was nice to see you got this in. 


This little dude was my favorite

The atmosphere kept me on the edge of my seat but the satisfying sound of getting t he cubes kept me hooked!!

The amount of juice you added to you game is incredible, especially considering the time frame!! Also it felt like the progression of the cards given really ramped up as you played, great job on that.

Hi I love a game swap! I played the game a wrote a little comment on your page. I liked the characters :)
Here is my game if you'd be willing to give it a try: https://itch.io/jam/tgcxcoreblazer/rate/3631385

Very cute little narrated adventure. I do wish there was a bit more direction in the level designs though, it felt like finding the correct place to go or item to find was often a wide sweeping search of a large area, which proved a bit cumbersome. Overall though, I liked how the bid controlled and the characters were full of life!! Great job.

Loved your game, amazing how you were able to complete that in such a small timeframe!

Here is my team's game if you'd like to give it a try: https://itch.io/jam/tgcxcoreblazer/rate/3631385

I was a huge fan of the rats! But also the small detail of when the lady puts on the glasses her eyes get big, really cute touch!

Very nice game, I was especially a fan of the ending sequence alongside the music!

Very artistic, I especially love the swell of the music as the ingredients are flowing into a sort of tornado at the end, simple but well done!

Really cute game, absolutely love the sounds you did for this!! Great job.

I've been super busy lately but I'd love to play some under-seen games from the community, please comment your game link below and I'll check it out!

And if you're willing I'd love for you to check my team's game out too: https://itch.io/jam/tgcxcoreblazer/rate/3631385

it's a little narrative-driven game we made about decorating cups according to your customers at a cafe with a bunch of different endings.

This semester was a great start into the planning process. I agree with you in that when I know what's coming up I find it much easier to do my work and plan ahead. It sounds like the group is starting to mesh more and I'm excited to see what you all come up with!

Hopefully moving into 3D ends up being the right decision! Moving perspectives like that can be a big undertaking so hopefully you all have begun scheduling all your required tasks for next semester. From the sounds of things you will be wearing many hats so I wish you the best of luck bridging all those different facets of the project. I find that kind of situation to be fun because you get to put your own touches on so many aspects of the builds. Good luck next semester!

Hi Matt!
I think we all can relate to the struggle of needing to crunch class projects when life gets in the way. I think Kanban boards and other scheduling apps are a great tool to counteract these interferences. I do find that they can be a bit too simple for some projects personally, but they are great for tracking due dates and things of that nature for sure!

I've definitely felt similar in situations in the past.  I find bigger projects a bit harder to manage, especially when it comes to group work. Oftentimes, managing other group members deadlines alongside my own messes me up in my scheduling. Looking ahead to try and foresee issues can be really tough too and is definitely something we all can improve on.

I 100% agree, the best feeling ever is getting your work crossed off and having a blank slate in your calendar. When I plan out my schedules I tend to include commitments outside of just schoolwork, I'm curious if you do the same. Also I do like the tactile aspect of a physical calendar which I think you use. I've always been envious of peoples work planners because they always look so neat and orderly, but it's never worked for me personally. 

Hello,

I think the dark concept you have of a detective style information collection game trying to uncover the secret of someone’s death is a very real and grounded topic. I think you team really hit the mark when they decided they wanted a story real enough to be convincing because this sort of narrative will likely resonate with many players.

Hi Stewart,

The representation of different characters through small minigames as a means of depicting a vast cast while maintaining feasible scope is a clever solution. I personally love the old warioware and yakuza games so I can really imagine how you would bring the characters to life!

I felt you struck a beautiful balance during your pitch between fun and serious feeling commentary through gameplay and narrative elements. I think the Ace Attorney inspiration made a lot of sense and would’ve made for a functional cohesion of your intended gameplay loop and narrative structure.

Your research sprouted some really cool ideas. Identifying false information could be a very compelling game mechanic if you choose to move forward with it. I picture something along the lines of a phoenix wright where you have to scour for the correct answers and catch people on their lies. Good work, excited to see where you take this topic!

Hey Lucy,
I really like your idea of playing as a king's advisor who must manage a series of resources. I'm interested to see how you tie in things like the kingdom's food rations into the public perception of royalty.