I feel like it's a bit too linear. While this would be difficult, it would be a lot more immersive and fun if the endings could be influenced by player action and the order the player found the evidence, rather than relegated to a single choice at the end.
MonstoBusta
Creator of
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For a jam game, I love the concept and the execution. However, I still have some nitpicks that don't get in the way of the experience too much;
1. Having to exit to the menu to pick a new level every time gets old fast since the animation is unskippable.
2. The people are completely forgettable obstacles once you put them on the table or carpet
All in all, fun game.
The demo was wonderful. Had the right mix of intuitiveness and difficulty, where I raged not at the game for being hard, but myself for being impatient and thus being only a few lumisoils short of a perfect run. Game design aside, the presentatino is excellent as well. Hugo Laviada may be more of a composer than a sound designer, but the sounds of everything still ooze the coziness and simplicity the game needed it to convey. Overall, I'm excited to see how the game turns out.
This deserves five stars because it understands what it is and does what it wants to do perfectly. Perfection is not when there's nothing more to add, it's when there's nothing more to remove. Everything that I am unable to mention without spoiling the game is absolutely necessary in turning a funny little game into a comedic masterpiece. Hell, even the Unity splash adds to the comedy. The ONLY criticism I would have is that the audio could have enhanced the comedy a little further had certain sound effects been there, but that is just be being incredibly nitpicky as a salty sound designer. Please continue following your impulses to create more weird games like this.
A+






