This is some mindless explosive fun! It really felt like a release to just run over everything in my path and spray machine gun fire everywhere. Congrats on this little piece the gameplay is tight. Would def play a "full" version. It's something I'd play on my phone honestly.
Monsters Must Die!
Recent community posts
We have shifted the top down perspective into a side view, and every location has new animated background art, as well as environmental effects that modify combat conditions. The monster gallery was expanded too with the introduction of monster abilities that require more than just matching a to-hit number, so combat itself should be more interesting and challenging!
Thank you so much for taking the time to check out our update. More to come in the coming days!
Yesss! We definitelly got that feedback overall. Lesson learned. At this point a full hands on tutorial is in line for the post-jam release. Thank you so much for taking some time to drop a comment and following the project. We can't wait for the day you can give our game another try with the relevant fixes and upgrades. Thank you once more! :D
Very interesting concept. I loved the dark and moody art style, the sonar-like pings. and the constant feeling that something my come at you from any dark corner. Totally keeping an eye on this entry and this developer. Keep up the good work!
Hey there Motorhud! I believe the issue was that you had to drag the card from the Burn Pile window to your Draw Pile, not your hand. Its true that some of the UI mechanics aren't fully conveyed. We ran out of time to flesh out a proper tutorial! Give it another shot if you can and try it out. Either way, thanks a ton for playing our game and leaving a comment!
Aww, haha, yes indeed. That font is definitely gonna be the first thing we work on post-jam. Thank you so much for the feedback. Glad you could figure out the mechanics regardless and enjoyed them for what they were! We really poured our hearts into this one as it is our first game and I chance to show our love for giant mechas and scifi!
This game really takes you on a dreamy walk in strange but curious little world with a mystery to unravel. I had some visual optimization issues at some points but I'm looking forward to a fully developed post-jam build! Keeping an eye on this one.
Thank you so much for giving our game a try! It was trully a labor of love as we are big fans of the scifi and card game genre. We did our best to keep it sweet and tight but hope to develop this project futher post-jam!
Thank you! So happy you enjoyed it. We are big fans of the genre and decided to pay tribute to all our favorite things. I think the key to reaching the deadline, aside from good communication and team work, was focusing in a very tight gameplay experience. Had to keep it sweet and tight. Honestly several features were thrown overboard for the sake of offering the most balanced and rounded experience possible. But of course, the idea is to continue developing the project further post-jam! Once again, thank you for your feedback!
Very challenging little game!! My jaw dropped when one of my planets was completely wiped from the board. Congrats on making your first game and very glad to have played this entry. Looking forward to the post-jam enhancements. :)
Well if there is anything I enjoy, it is definitely to take over planets by the power of industry and human trademarked lack of empathy. This hits the spot. The humor was spot on. The events are interesting. And I love mashing random buttons to make things work! Because, yes, manuals are for nerds. Good work! :)
The art is top notch! Cute and cool at the same time! The concept works very well and reminded me of Hitchhikers Guide to the Galaxy. I had a few issues putting planets into orbits, but then again I am really bad at physics XD. Still, it was actually fun to smash planets into each other. Big applause for this one!
Wow this little game was a lot more complex than I imagined when it started out. Love the care and detail you put into the alien creatures, their anatomical traits, coloring and such in respect to their resistances and other factors that need to be considered for a proper planet assignment. The art style and vibes are spot on and I personally loved the pin-up on the top right. Hot. Big thumbs up!!
This little game showed me that I really suck at basic physics. SpaceX should be glad I ain't the one launching their rockets. So many little satellites in the great black void! But enough about my own failings. Concept is solid, the art is cute. I would add more catastrophic explosions, but that's because my inner-Michael-Bay likes explosions. Thumbs up!
So happy you like our little game! I think this was made possible because we had good communication and synergy between team members. Each of us had specific tasks and roles to fulfill and many hiccups were resolved in planning and design before we hit the code. We do hope to manage a mobile build post-jam. This is our first game and first jam and an amazing learning experience. I'm sure you feel the same way too :D
Thanks for the feedback! Haha yeah it was quite the challenge to put this together in time as it's our first game. But we hope to continue developing this concept post-jam, and specially upgrading the pixel art. More detail never hurt anyone! :D
Thank you so much for the feedback, so glad you liked the concept and the art. The custom font definitely needs some looking into but we are commited to continue working on this idea post-jam!
Thanks a ton for the feedback! Glad you enjoyed it. I guarantee it's winnable. Like all card games though, theres a bit of luck involved and a bit of exploting the numbers to your advantage. :D
Quite a tense little space adventure. The music is on point and the detection mechanics for the centipedes makes for quite a challenge! Ack, these alien worms definitely are asking for a serious face stomping.