Pretty good, but very rough. First of all, the game's perfomance is lacking, during fights with 3 or more characters the game becomes slow, like someone used pigritia. And even during duels in training mode it still happens, but the very first fight with ring manikin in story fight is surprisingly smooth. Second of all, Albina simply does not work. When i try to play as her only the basic character model spawns and you can only walk and jump. No weapon, no skills, no nothing. Third, how some characters work is confusing. For example Ren can gain stacks of Poise and Moonlit Azure Blade. I can see that Poise is gained via skill 1 and defense skills. But how does he get the stacks of Moonlit Blade? I just randomly get and lose it when using defense and attack skills. And i believe you also use it upon getting hit. And even on the trello page it is not explained how Ren gets Blade stacks. Also, about Trello. I personally believe that a player should see skills and effects' descriptions in game, not on outside source. It could be implemented via a special button near a character that you press and get a pop up window explaining how character works. Besides that, Don Quixote's skill 5 (La Sangre de Sancho) does not properly respond upon pressing a button. Often you press 5 and the skill just does not activate.
As a suggestion for new things, i think it would be better is skills clashed similar to the original game. If two opposing skills meet each other, a clash initiates and whoever's skill wins gets to damage an opponent, while the losing side simply cant do anything since they lost a clash. It would make sense for an unbreakable coin to exist, because right now it has no purpose other than aura. If opponent has unbreakable coin, it would behave identical to the original game. And obviously, more characters and levels.
Would love to see this game grow, even now its pretty decent.














probably see it. 