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When I started playing this game, I had fun playing it and while some levels might've been a little challenging, it was still pretty good. Then came zombies... at first, they didn't give too much trouble, but as I went further, levels with zombies became increasingly harder. Now I'm stuck at W3-12 and it's litteraly impossible to complete it. Not only do they come in large numbers, there's also necromancers that keep spamming even more zombies, while you're trying to survive against a horde of enemies. Also should not forget about a zombie with smth on its head that's just very tanky, uses ranged attack that poisons targets and makes you or your characters regret eating him, because once again - poison. And as a cherry on top - whenever you push enemies that got too close to you far away, they just come back instantly, moving at a speed around 1 mach. Also should mention paladins that have an ability to stun your character from far away, using some sort of magic or idk, because I believe they should stun your character by basically hitting them on a head but they just don't care. I have also tried using someone's advice to complete W3-12, but it just does not work. Yeah, you can suck up your enemies, but:

1. You are definitely gonna suck up a zombie, that's gonna poison Orca

2. Not all enemies close to you will be sucked up, I'd say only around a half of the first wave or even less. And worst of all, by the time second wave comes, you will be left with little to no hp and energy(DP) and it's likely that there's still gonna be remains of first wave that will finish you off. Also should mention an absurd speed of enemies that come at first wave and "tanky" units getting disintegrated in seconds, like level 12 centaur or minotaur. 

I might not be a "good" player, but these zombies(and paladins a little bit too) are a problem. 

While I 100% agree that the final stage feels impossible. It is the final stage. Made purely to give you a run for your money no matter how powerful you've become. Even when I survive the 2 hordes of enemies. It's usually a 50-50 whether or not I can actually beat the Heroine.

To try and help out, however. This is my strategy that has so far worked.

Place a goblin mage around top right corner at the start of the stage. Feed her what you do not feed the orca, so that you boost your kinetic attack. Make sure to have orca's energy maxed out before the hordes come. Once you see the hordes spawning in, focus on the necromancer summoners. They are your top priority, if you must focus on anything else. The trumpet lady is your other choice. Should you pick up any zombies while spamming your kinetic attack like crazy. Just toss them up in the air once. Then feed your zombie free pickings to the orca. No matter how fast and powerful you are. Enemies will start gathering up and attacking the Orca soon. Should all go well and no more summoners exist. Spam the orca's suction ability until the cannoner's arrive.

By this point you want to focus on sending out 2 specific allies. Centaurs and Kitsunes. Use the kitsunes as a panic button of sorts. Extremely cheap fodder meant for nothing but blocking 1-2 attacks and or a singular cannon shot. The centaurs however are made for soaking up attention and attacks. Place them in front of stray paladins and black knights. 

When the heroine shows up is when things get truly annoying. By now you want to be almost 70% focused on her and her only. Always have 2 centaurs in front of her, if you can. Place them somewhat apart from each other. This can usually lead to the heroine 'wasting' an attack. As she only hits the 2 centaurs if your arguably lucky. By now you want to be focusing on slow but steady DMG. Placing Alraune and Mooru is the best for this. Do not overplay, however. As some more catapults will come along and gladly wipe them all out and waste your energy. So obviously, spread them out and perhaps even leave 1-2 close to the spawning zone. They'll get wiped out but at least it would be just that 1-2.

Once 260 enemies have been eliminated. You will have no more fear of stray catapults showing up. If you've done extremely well/got very lucky. Then you should be close to 300 max energy and hopefully a surviving Alraune or 3. By now you can either focus on trying to get as much reserve energy as possible. To continue spamming centaurs and slowly chipping away the heroine's health. Or you can try to get some last Alraune's out. I'd recommend energy. As you never know when the heroine will just simply attack very widely. And wipe out all those background allies. 

So, you're basically looking to have a team of. 1 Goblin Mage, 1 Mooru, 2-3 centuars, 2 kitsunes, 3-4 Alraune's.

As a final note. I'd consider the kitsunes completely useless once they reach 160 energy consumption. 

Hopefully this helps someone and I will go ahead and say. This is obviously not the most perfect strategy. Don't blame me if you try it once and still fail. 

(-1)

I want to thank you for this strategy. It actually worked, though I did not follow it completely, sometimes improvising. I also did not do it at first try, but it took me around 4-5 tries and I have achieved victory. I have also done it with lv. 1 difficulty, and even so I still had a hard time at the start, when 2 waves were approaching. From personal experience, I want to say that everything past two waves of enemies was not that difficult. This is my setup:

lvl 18 Orca with 220% max hp buff and 180% defense

lvl 13 goblin mage

lvl 14 centaur

lvl 11 centaur

lvl 13 kitsune

lvl 12 kitsune

lvl 14 mushroom girl

lvl 12 Alraune(flower girl) 

lvl 11 flower girl 

I also have 2 more characters here, but they do not matter, as I have never used them in a fight. Also, during waves goblin mage was constantly dying and I have spawned her twice in a fight. And well, I didn't get much profit from her after I have spawned her second time,she died as quickly. Also, centaurs and kitsunes had enough health to survive 1 shot from heavy artillery, so that gave me some time. 

By the way, what does the upper buff of swordsman do? I have an error

That is shorter re-deployment time. Can't tell you what attack cooldown does though. As idk what attack it's lessening.

Well it's either characters' attack CD, or your clicking CD. At some point I noticed that my empowered clicks were charging up real fast, though it also could be a buff from goblin mage. I can try to upgrade attack CD further and see if my characters' CD is shorter. But man will that cost a lot of money, it already takes me around 5k currency to upgrade it further. I wish increasing lv. would also increase the amount of moni you would get from a stage, not just upgrade items

OK, I've tested this thing and it actually buffs char's attack CD. As you can see on these screenshots, my minotaur had 5.8 seconds CD at 76% buff. After I've upgraded it to 67%, the same minotaur's attack CD became 4.9 seconds, which means that it's CD decreased by almost a second. It's not really easy to see the numbers on mobile(I hope developer will fix thix), but if you look close enough you wouldprobably see it. 

I see. Doesn't feel as if my army is attacking any faster than it has been. But since most of my focus is everywhere else. I would imagine it's hard to see minor differences like those. (Unless you fully max it out and you just watch a minotauress do a 6-hit combo in 2 seconds flat. which would be possibly funny to watch IMO.)