Thanks for the report. The issue where you hit a dead end on the 13th floor of the dungeon has been fixed in 0.5.2. If you buy an item from Arianrhod and go meet Owen, the next event should trigger. That concludes the content for this version.
monozukishi
Creator of
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Thanks for the report. I believe the issue you encountered is a crash related to the update. While you can find details in the development policy, I prioritize development speed over backward compatibility. Considering we've only been at TDC for two and a half months and have already reached this stage, I hope you can understand. I apologize, but please clear your browser's local storage and reset the game. As compensation, I've included options to start the game from middle points. Please read the FAQ and the development policy article.
Is there an option like “Clear History” in your browser's settings menu? It might be labeled more directly, such as “Clear Storage” or “Clear Cookies.” This varies depending on your browser. Alternatively, accessing the game in a different, new browser should allow you to start from a reset state. Developers recommend using a separate browser for gameplay that you don't use for everyday browsing.
Thank you for your report. The initial 0.2.1 files I uploaded were mistakenly in debug mode. I fixed this very quickly, but they may still be present in players' local storage if they loaded the game before the fix. Clearing your local storage will revert it to the normal version, but you should still be able to play without clearing it. You can turn debug mode OFF in the settings.
If this situation occurred when you first accessed version 0.2.1 after playing 0.1.0, it appears to be one of the assumed crashes. I'm sorry, but as previously announced, you will need to clear your browser's local storage to reset it.
If it occurred during the transition from 0.2.0 to 0.2.1, I did not anticipate it. This is because no changes were made to the fields in 0.2.1. Please clear your browser's local storage.
Did you reach depth 30 in a single transformation? That's gameplay the developers didn't anticipate. If you complete the depth 20 checkpoint and then go to the blacksmith, you can get the Greed Armor. But if you skip that and reach depth 30, you end up in a dead end of sorts.
Just between us, I plan to update DDT soon. As you know, I've released TDC, so that will be the main focus of development. I intend to make a debug version of DDT publicly available. That should help you escape the dead end.
I'll share a little secret with you, since you left a comment. DDT dungeons and TDC domains are essentially the same.In DDT, each time you advance one level deeper, encounters with monsters and treasure chests are randomly determined. In TDC, this happens every time you move on the field. Therefore, progressing through the dungeon in DDT is equivalent to moving around the field in TDC. However, I admit the perceived game speed has slowed down, especially when moving between buildings. I want to improve this in the next update. I've already written the code for diagonal movement.
You're correct. Since TDC is an expansion of DDT, I want to incorporate as many elements from DDT as possible. There are still elements present in DDT that are missing from TDC, but I plan to implement those in future updates. Of course, I'll also be adding more unique elements specific to TDC. I apologize about the name. Since I'm not a native English speaker, you can't expect much from my naming sense. Games like this tend to have similar names, so I aimed for uniqueness and ended up with this.
I've made some adjustments. I believe you only consulted the lady at the tavern after reaching Stage 4 of the protagonist's corruption. Reloading the page might make the escape link appear. If it doesn't appear, I apologize, but please reset the game and utilize options like starting from a middle point.

