love the inventory concept! I wish there was more visual feedback, reflecting the inventory in the actual level. (damage numbers, different bullets etc.)
Mono_o
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A member registered Dec 19, 2021 · View creator page →
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A coin flip roguelike deckbuilding game in which you play a pirate on a ship.
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A cozy pinball game on a cruise ship in space. Use the gravity for your advantage.
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The game currently lacks some optimization, sadly crashed a few times before I could actually get to play it . Think I also experienced a bug in which the monster wasn't able to hurt the player. However, I really liked the idea with the radio waves and the channels that first give off a some relaxing tunes before shifting the music whenever the monster is close. A nice tool to build up tension. I can see a lot of potential there and personally would love to see a more defined version of that mechanic. Personally would maybe also switch out the ingame font, was a bit hard to read for me.


