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MonkeySyrup

5
Posts
A member registered Nov 30, 2018

Recent community posts

Tested for ~25 minutes on normal difficulty (briefly checked other modes), and here are a few observations:
• The UI change (having all tables visible) is a clear improvement - it makes information much easier to track during gameplay.
• The difficulty levels seem promising and could provide good variation, though I mainly tested normal mode.
• The second action mechanic adds flexibility, but it may reduce challenge - possibly limiting it to easier modes could preserve balance on higher difficulties.
• Family statuses are still somewhat unclear; adding hover tooltips or short descriptions could improve decision-making.
• The UI style feels slightly inconsistent with the nuclear winter theme - something more rugged or survival-oriented might strengthen immersion.

Overall, the game is definitely improving with each iteration.

If you’re interested, I can put together a more detailed playtesting report (covering balance, UX, and progression) with structured notes and actionable suggestions after a longer session.

Either way, great progress so far - I’m looking forward to seeing how it develops.

Your game looks great, I really enjoyed it but the combat felt unnecessary, Maybe because it was too easy. But for me the game would work better if it would be just a tycoon style game - starting small, building your space station, maybe having competitors, who are trying to ruin your business, etc.

Interesting concept but sound effects (jumping, moving puzzle circles, etc.) should be changed, they don't fit this game.

Everything is great - different options for family/supplies, game is fast, just maybe on some days there could be a possibility to do more than one action but of course then the game would be easier. Maybe there could be different difficulty levels, for those who want a more relaxing experience. And all family statuses are confusing, it's not clear what they want. Otherwise, an enjoyable experience!

The game has potential, it has Hitman GO and Lara Croft GO feeling to it, but it's still pretty rough and slow. Movement is confusing, clicking with mouse to move would work way better. And in the third level, after taking the first turn, all movement gets mixed up (pressing forward makes the dog go to the right). All in all, the game looks cool and I can't wait to play the full game when it will be released.