Tested for ~25 minutes on normal difficulty (briefly checked other modes), and here are a few observations:
• The UI change (having all tables visible) is a clear improvement - it makes information much easier to track during gameplay.
• The difficulty levels seem promising and could provide good variation, though I mainly tested normal mode.
• The second action mechanic adds flexibility, but it may reduce challenge - possibly limiting it to easier modes could preserve balance on higher difficulties.
• Family statuses are still somewhat unclear; adding hover tooltips or short descriptions could improve decision-making.
• The UI style feels slightly inconsistent with the nuclear winter theme - something more rugged or survival-oriented might strengthen immersion.
Overall, the game is definitely improving with each iteration.
If you’re interested, I can put together a more detailed playtesting report (covering balance, UX, and progression) with structured notes and actionable suggestions after a longer session.
Either way, great progress so far - I’m looking forward to seeing how it develops.