Thanks a lot for the deep feedback! I'm actually working on the AIs but you might be right, it shouldn't be the priority right now.
And thanks for playing!
MoiDev
Creator of
Recent community posts
Hi! hmmm that's weird, are you using Godot 4.x by any chance? It might be causing the importing issue. You can also try convering the .FBX to .glTF using external tools like FBX2glTF or even Blender.
I'm not very familiar with the Godot engine so I can't pin point the exact problem.
Let me know how it goes, or if you need a .glTF/.glb export of the model.

About the Game:
Driftline Peaks is a touge racing game that challenges players to master the art of drifting across treacherous mountain passes. With tight corners, elevation changes, and retro scenic backdrops, each run tests your control and focus.
This demo features a single stage (playable in both day and night), a Time Trial mode, and three selectable cars with different specs. The gameplay emphasizes fast, responsive arcade physics prioritizing fun, slide-heavy drifting and precise cornering over strict realism, with a low-poly aesthetic inspired by PS1-era touge racing games.
This is a work-in-progress demo; features, physics, or visuals may change. More content may be added to this demo in future updates.
Download the Free Demo:🔗Play it here!
What to expect in the future?
- New stages and more vehicles.
- Game Modes: Player VS CPU races, traffic challenges, free practice mode, and replay mode.
- Multiplayer: Local splitscreen or online battles.
- And much more!
🎮 Gameplay Trailer
📸 Screenshots









