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mogezilla

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A member registered Jul 01, 2022 · View creator page →

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Hello! First of all, congratulations on finishing this version! Also, thank you so much for reporting the Red Dragon battle bug. As a token of my appreciation, I'll add your name to the credits in the next game update!

Well, in the current version, it's practically IMPOSSIBLE to defeat Sheol, the archlich, but one possible strategy is:

  1. Spend all the money you've earned throughout your journey on light damage scrolls and expensive healing items.
  2. Equip the Ring of Hope, which reduces the heavy dark damage Sheol deals by 50%.
  3. It's important to learn his different combat patterns through trial and error. Also, at one specific point in the fight, you need to know exactly when to defend. If any character takes that attack head-on, it's an instant kill (even while wearing the Ring of Hope).
  4. Be lucky during a few turns (I know, that's unfair lol).

Finally, I don't know if this will motivate you, but Sheol is one of the bosses that drops one of the two legendary items available in Part I of the game. On top of that, he rewards the player with an absurd amount of money.

However, if you'd rather take on a challenge that's a little less insane, I recommend waiting for the next game update. Ariela will obtain the final blade she needs to become a complete warrior. With this new technique, your chances of defeating Sheol will be considerably higher. Furthermore, it's not 100% confirmed yet, but there might be a third party member who can help you in the battle against Sheol.

Unfortunately, the Desert Tower will only become accessible in Part II of the game.

Thank you for playing the game and for your feedback!

I agree that the Sylvan Dragon currently feels a bit too durable compared to the other regular enemies. I'll be making some adjustments to bring it more in line with the rest of the game's balance.

For now, Thunder Scrolls are the most effective way to deal with Sylvan Dragons. If you're short on money, Sleep Scrolls or Silence Scrolls can also make the fight a bit easier.

As for the Ruby, it can be obtained by defeating Red Dragons.

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Hello, thank you very much for playing the game and reporting the bug!

Warning, spoilers ahead:

I suggest starting with the easiest route: first the Kraken, then Shaytan and finally the Lindwyrm.

Head to the beach and walk through the shallow waters, but stay close to the shoreline. When the creature emerges from the sea, run as fast as you can toward land and confront it there. Fighting the Kraken on solid ground removes the terrain advantage it has in the ocean, making it significantly weaker and much easier to defeat.

After defeating it, use the book you obtain to teach Ariela a new technique called "Great Typhoon Blade". This skill deals extremely heavy damage to Shaytan, as he is highly vulnerable to water-based attacks. However, the most important advice I can give is: try to blind him. Most of Shaytan's attacks will fail to hit you while he is blinded.

Finally, learn the new ability granted by the book and try to reach Level 8 in order to unlock Ariela's "Annihilation" technique. This skill can inflict the Stun status effect on the Lindwyrm. However, once you have learned "Inner Power," it is still possible (though quite challenging) to defeat the Lindwyrm before reaching Level 8 with Ariela.

Doing so is highly rewarding, because upon defeating it, you will obtain a book that teaches "Meteorite Blade", an rock-element technique that will be extremely useful when exploring the North Forest.

Wooow, what an amazing surprise! I'm so happy that you recorded a new gameplay video of my game! Thank you so much, Ricky!

I loved the unique style of the artwork in the graphics pack! Highly recommended!


Aoba! Gravei uma rápida gameplay do seu game! Parabéns pelo projeto, ele está muito legal! No aguardo aqui da continuação/versão completa do seu projeto!

Hello! Yes, in the future, I plan to create a spanish version of the project.

Jogo com movimentação bem agradável e com um level design bem planejado! Parabéns!

O pixel art desse projeto é muito lindo! Pensando seriamente em fazer uma encomenda com o artista da equipe mais pra frente! Parabéns pelo jogão!

Opa, muito obrigado mesmo por jogar! A gameplay ficou bem legal e divertida!

Abraço!

Nice game! It's pretty short, but it's so much fun to play!

Yep, the english version is on the way! Thanks! ^^

Valeu, Professor Bento!

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Um jogo que simplesmente dá uma senhora aula de level design! Parabéns, Doug!!!