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A member registered Jan 01, 2024 · View creator page →

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Hey, I am looking for a team as a UE dev (BP/C++).

I have about two years of experience with the engine. I started with a game jam project (implemented enemy AI), and after that I worked on an unreleased commercial survival action-adventure game based on Robinson Crusoe. I mostly worked on combat, AI, and player mechanics, but I also contributed to systems like inventory and interaction, and survival mechanics—crafting, cooking, and gathering. Right now I’m working with two different teams on a psychological horror game and a dark-fantasy RPG (I would have full-time capacity for the jam, though).

If that sounds like a fit for your team, please let me know.

Discord: imaginehook

Hey, I am looking for a team as a UE dev (BP/C++).

I have about two years of experience with the engine. I started with a game jam project (implemented enemy AI), and after that I worked on an unreleased commercial survival action-adventure game based on Robinson Crusoe. I mostly worked on combat, AI, and player mechanics, but I also contributed to systems like inventory and interaction, and survival mechanics—crafting, cooking, and gathering. Right now I’m working with two different teams on a psychological horror game and a dark-fantasy RPG (I would have full-time capacity for the jam, though).

If that sounds like a fit for your team, please let me know.

Discord: imaginehook

Hey! I’m Moe, an Unreal Engine (UE5) gameplay programmer with about two years of experience in Blueprints and C++. I spent roughly a year on an unreleased single-player survival game, focusing on AI, combat, and some survival features. I’ve always wanted to dive into the horror genre, and this jam feels like the perfect opportunity. I can work full-time on the jam project (and even more if needed). If this sounds like a fit for your team, let me know!

Do you have game engine in mind?

(1 edit)

Looking for:
A hobby/rev-share/game jam team working in Unreal Engine (UE5 preferred).

Skills / Experience:

  • ~2 years in Unreal Engine (Blueprints & C++).

  • ~1 year on an unreleased single-player survival game: focused on AI and combat systems, plus some survival features.

Project Preferences:
Open to any UE project. If I had to choose, I’d lean toward horror. I prefer a contained scope aiming for a vertical slice by the end of 2025.

Availability:
20–30 hours/week, remote. Time zone: CEST. Negotiable based on project needs.

Compensation:
Hobby / Rev-share.