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MoeLow

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A member registered Jul 10, 2024 · View creator page →

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loved it! great work

i could not except anything lol, nice work

very chill game that fits the theme really well! reminds me of potion craft if it was focus on the trading

its very charming, i thought that tool tip at the end was going to get me killed by making me stand too close to the explosion 

i really dig the animation and style, the main menu looks very nice, and the concept is a little odd but i could see it working, a tower that is working against you sounds fun. it also seems to always be the same tower that steals from you every time

the art is very nice! i would say the gameplay is pretty confusing, i have no idea what i am doing and i lose track of myself very easily , if you could update the description to have have the controls listed i think that would help

i nearly died when my controls got reversed then died after they went back to normal, rea;;y good game, good use of the theme too

its a nice concept, i liked the fly detective idea making your time limited and the art is charming, the game is a bit too basic though, perhaps there can be conflicting testimonies or something to do with the dead card  

i liked the luggage idea, but having no time limit kinda removes the challenge and needing to turn around the documents got a little tedious.

glory to arstotzka

very pretty visuals, the character's head kinda reminds me of old doom the way it interacts with things even things like looking left and right. the gameplay is a bit confusing at first with the picture grading but once you get the hang of it you really feel like you are paranoid. thematically this is a 5/5 

very fun concept i like that you can take notes and order the numbers, although a lot of the time it did come down to 50/50s lol

i had a strange feeling of nostalgia for a game genre i never played before, while it was a little too dark its a very cool to see a 3d point and click in the jam.

really well made puzzle game with a lot of potential, i spent a lot more time than i thought i would solving these. i did feel like the rotate was a little odd to use with the 3 buttons. i think maybe having it so that you click and hold to place a block and then drag it in the direction you want it to point similar to the conveyer belt and for the wide blocks have the drag  be where the other part of the block would be.

all what is missing is some sound effects and a lofi-like theme, good stuff!

enjoyed it in a weird way

it was fun but it felt a little too easy, i couldnt tell if missing the clocks were hurting me somehow

nice little platformer! the controls do feel a little odd being on P and G that is quite far away from each other and the timer sill runs even when the game is paused maybe have the parachute be on W  or space or have both G and P on the mouse buttons since you are going to use that anyway

peak game would love to see a full version of it

i like the commitment to the atari theme with the art and the cover art as well, although i would have liked if there was a little reminder to what you needed to look for i was forgetting what some objects looked like 

the idea is nice. it isnt easy to make a rewind time mechanic but i feel like this one handled it very well. a couple of things. early on the time is a bit long leaving me waiting for quite some time, maybe you could have time speed up when holding down space, the physics for the boxes where a little janky sometimes not pushing buttons they were over. the music at times doesnt stop playing after restarting which overlaps with each other

the last level is well made giving juuust enough time to get through it

very simple and fun i love seeing the numbers go up, it was a little tedious clicking all the time so i had to use an auto clicker for that, it would be nice if you could hold down and maybe have attack speed as an upgradable stat

its a cool idea but the platforming could use some work, i was very confused as to what walls were climbable or what to do most of the time, the pressure from every room being on a timer is also a nice idea but perhaps a little too short and wasn't explained too well early on

the concept of depleting you energy to try to hit the exact point is really nice, i think there is a lot of potential for expanding upon this idea with many more mechanic, i had no issues with it aside from the bugs mentioned before

fun idea however the lack of sound makes it a little hard, a simple beat every action change would help a lot with timing kind of like a metronome 

i love the feel to it, art was very pretty and the diary was a nice way to tell the story

cute art and a familiar feeling of dejavu, no matter how hard i tried i could seem to get one ending other than the default loss.

i dont think shoot does anything for me, and the static is too distracting it was hard to see what has happening sometimes

that's fair, the idea was to have the last delivery would change midway to be the countdown for a meteor that would show up in the background and tie the 2 phases of the game together that way but we ran out of time in the end so its a bit of an abrupt cut...soo yeah...

thanks for playing!

relaxing, although i did find the controls a little too basic for an underwater theme

wow this one is really creative i loved figuring out what makes the counter go down and the last level made my jaw drop, i cant think of anything to give feedback on, amazing work!

reminds me of new super mario bros ds wanted minigame, and the snake one was satisfying. only issue was that i beat a level and got a game over screen with no explanation 

art is very charming

nice game! the player did feel a little floaty and the dash would sometimes go off in the wrong direction, you could try to make the gravity higher and have the dash check the current player inputs and flip them to the correct direction if they are not facing the right way and have it just go in the whatever direction the player is facing if no movement inputs are pressed

overall i enjoyed it

the mouth engine sounds were very funny

very well polished game, juggling keeping up with the time and pushing away the hands were fun

an idea i would like to see a level where you need to set a paw a distance away from the button and time it to arrive to hit the button at the right time

i lagged out the room so many flames :0

well made puzzles, could use some sounds

very well polished and great use of the theme

fun gameplay, i would have liked to see a way to discard a toolbar item, i got myself stuck a couple of times

love me a good puzzle game, got difficult very fast, i liked how the background interacted with your actions that was very cool