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Modus Interactive

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A member registered Jan 20, 2018 · View creator page →

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I wasn’t! I honestly don’t remember what my inspirations were for this at the time. 

Thank you so much! Not planning on stopping any time soon!

Thanks for playing, and great video! Einhander was definitely an inspiration, along with Thunder Force V, R-Type Delta, and G Darius.

Thank you!

I always have some internal lore that I build the game around, but I rarely ever share it all! You can just chalk this whole thing up to people messing around with forces they didn’t understand 😁

Yep! There’s just a small bonus scene as a reward for clearing it without dying. 

Thanks for playing and glad to hear the Mac build works!

The hit box is a little smaller than the ship’s model. About the size of the cockpit area, not including the wings.

Thanks for playing!

Sorry about the unclear requirements, you do need to clear it in one life!

However there’s not a big reward for doing it, it’s just a little bonus scene that happens. No gated content or anything important!

Yep that’s it for part 1, check out the next parts!


Keep in mind that each part was made in one day, so there pretty short and simple.

Spoilers below!









The solution is much simpler than you’re imagining! You simply need to type it out on that screen and it should trigger 😁  You are correct that this is the ending, and typing out “repent” will reset your progress allowing you to go back and replay the Respite portion.


Thank you for playing!!!

Keep an eye out for anything that looks glitchy or out of place, you should get a hint from there! But be careful using commands you might not understand...

I use Unity!

Thank you so much! That voice was made by modulating the pitch of a groan I recorded, making it warble. There’s also a bit of delay applied in engine as well!

I honestly didn’t even think about it! The soundtrack is just a couple looping drones that get pitch bent randomly. I might be able to just record a bit of it and upload that.

Ok, "������_04 (Black Screen Fix)" should work for you. Let me know if you have any more issues!

Ah that's an issue I was afraid of. There's a shader that can cause issues on certain hardware. I'll make a version without it, but it will look a bit different.

The looks speed is intentionally slow and weighty!

Thank you so much! That really means a lot!

Glad I could help!

Thank you so much! I don’t have any plans of expanding this game, but I do think about it every once in a while. Maybe I’ll get back to it after I cross a few other projects off my list 😅

What seems to be the problem? I know newer versions of OSX prevent you from opening unregistered applications. You can usually get around that by launching the game through the Itch launcher.

That was a different game and developer. I asked Trevor for permission for this game and we are on good terms! https://twitter.com/slimyswampghost/status/1258172753942847489?s=20

I love this review! Thanks for playing!

It’s all finished!

Have you tried downloading and running it through the Itch client? That seems to solve strange Mac issues.

Thank you so much! I’m very happy to hear it resonated with you like that, it means a lot.

Thanks for playing! The city key is a bit obtuse. Spoilers below:










You have to run into every spirit in the city. The last one will drop the key.

I'd like to offer up both of my paid games:

https://modus-interactive.itch.io/sanguine-sanctum

https://modus-interactive.itch.io/respite

Yes, I contacted him before release and made sure he was properly credited.

;o

If you are on Catalina you can try running it through the Itch launcher, since that is a verified app it should allow you to play.

Sorry to hear that, I haven't run into this issue before! Could you email your system specs to ModusInteractiveGames@gmail.com?

Just bug fixes if any come up

Thank you so much, that means a lot!

Thanks for playing and reviewing! I enjoyed the video 😁

The pings just lead you to different points of interest around the map. Thanks for playing!

Thank you!

Thanks for playing 😉

Yes it’s complete! It was made for a 48 hour game jam so the scope is limited.

Interesting, I’ll have a look at that. Thanks for the heads up!