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Michael Hansen

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A member registered Aug 07, 2015 · View creator page →

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I will answer both questions here. For the first question, you are right that the rules state that “If the character is below the maximum station for their regiment, they may roll for promotion.”

Based on the example, I do think the intent is that you can be promoted OUT of a regiment - and that feels better to me. I think if you managed to deploy with the regiment (and they survive and are not found out as a coward) then you should be eligible for promotion. (The promotion target limit for training and garrison assignments is still in effect though.)

I think it’s more important that you come to a consensus. I don’t think going from S4 to S5 matters too much unless you’ve added some win condition where you’re racing to S8. If you do let them get promoted, then they won’t lose regimental membership until the next Station Phase. Anything could happen, they might even dip back into S4.

For the second question, a trust’s size is always equal to its owner’s station. So yes, when an S1 player transfers a trust to an S3 person, it immediately becomes H3. It’s great that a high station player is paying lower station players to make trusts. I think this kind of naked corruption is what Commonwealth is all about. If this is a problem, I think the best way to deal with it would be to harass them with a militia, concoct grounds for monomachy, or use a salamander.

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Ah you are correct that’s a typo, based on the actions of the real Gauthier who did this (and was S5). The invocation of S7 in the example is for narrative effect. I was trying to get across that there is a a level of station where pleasure houses are below you but you can host your own party.

The rules on page 26 take precedence over the examples: S7 and S8 cannot write Militias. Better find a low station toady to do your dirty work!

I think it’s removed from the game, since it’s effect as a status symbol stems from the humiliating insult of stealing it from someone. If someone’s token has become a Big Deal in your story, though, you could put it in the market at a high price you decide.

Sure, I would just suggest that you can designate any NPC to be your heir as part of the Finance action. When you die, your trusts are dissolved for chrisos (as per the Finance rules), and your heir receives half of your chrisos and half of your holdings (determined randomly). They can immediately attempt to “Claim a title” as per the Influence action on all titles you hold.

I would give companions with Initiative 1 their own turn controlled by the player. Brave Beast has Initiative 0, but it can attack with the Beastmaster thanks to the special ability as you noted, so I think it’s powerful enough.

I think if you or someone in your group feels that this is too restrictive or no fun, it is more important to cater to that and talk about what seems fair, rather than doing what I would do at my table. If you are running the game, maybe you can arrange for them to go on a quest or find a magic item that grants their companion 1 initiative.

Deepdwn is quickly becoming my favorite markdown editor! I love how easy it is to keep all my stuff organized, and graphs+flowcharts are amazing. Apologies in advance if these suggestions are already in the pipeline or if “it’s not that simple.”

I know Markdown is usually rendering to HTML, I’d love to be able to point the app at a custom CSS file for both editor and preview window. (I would also love to exchange those files on this forum with your other users)

I’m sure some folks like the floating preview window, I personally would like to dock it in the window (maybe on the right side?) and expand/collapse just like files and outlines.

I look forward to new features. Thanks again.