You should REALLY add in the description and in bold that the character will jump automatically after running out of commands/controls. 😂 Good job nonetheless. 👍
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Great job on the production value! The idea is neat. 👍That being said, It's pretty easy for the situation to snowball quickly into a gameover considering that losing inputs make the game even harder.
Great job on that first demo! Not a big fan of quitting the game at the end though. I really thought the game crashed at first. 😁
The poster that changes on the second "level" is a neat idea but easy to miss entirely. Same for the first "monster".
Kudo for nailing down the PS1/Horror aesthetic. 👍 The demo looks great and creepy. To the point that it made me realize that I would love to play a king's field game in a "modern" setting like that.
Keep it up!
This is great! Good job! I can see a great potential in that core mechanic if you can find a way to create more variety (both mechanically and visually).
But as a jam entry, it's top notch. I hope you will get noticed.
Yes, I clearly messed up the death condition and the HP of the player character. Ironically, I actually have an health system integrated for all the entities, including the player character. But I kept it at one hp. 😂 Too harsh.
The hitboxes are clearly not polished enough too.
Thanks for the feedbacks and for playing! 😉
Thanks a lot for the encouraging words! The death usually feels super buggy because of a stupid rule that prevent the player to mix "color/element". I should have scrapped that...
And yes I'm also doing that with the bullets ahah! It's emerging gameplay from a big lack of polish. 😅
Yeah death can be very unclear due to the fact that you can't mix absorbed cards. If the character is red, absorbing green or blue cards kill the character... 🙃 Sorry about that unclear mechanic. I realized too late how confusing it really is.
Thanks for the comment and sorry for the wall bug. I'm pretty fond of the concept so who knows? But I will reuse some of the tools and the techniques developed during the jam, that's for sure. 😁
Cool simple concept! I'm sure you learned a lot during the making of the game.
- if you don't have time to make a meaningful music loop, just don't integrate it. Imho what you have right now might be worst than nothing for our ears. 😉
- No need to say "noob" on the game over screen. Of course, I don't take any offense from it. Just I feel that this kind of humor needs to be earned like using it in a brutally hard game.
Keep it up! 👍