The 3d environment was very fleshed out. Everything looked polished. Loved the bubbles.
The voice acting was good, but subtitles would be a nice addition. A subtle soundtrack would've been nice too, but the silence did add to the earie vibe.
It would be handy if the objective got shown in some sort of way(in a UI or something).
The game play became a bit tedious but this could be made better by adding upgrades to your tools. For example the cleaning had to be so precise and it's easy to miss the lill back goopies.
Very impressive game for it to be made in such a short time!
MoaOrLess
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So addictive. A simple yet effective game mechanic.
All the visuals look very nice too, it just works. Clean line art, good colors, impressive water simulation. The mines swan under the player from time to time it can get frustrating if you don't evade them in time, but it fits with the challenging nature of the game.
Absolutely loved the visuals, the music added so much to the atmosphere too. The cards looks so charming and how it was integrated with the wooden table was a nice touch. An easy mode where you can redo moves would be a nice addition and so would an automatic game over screen. I did encounter a game breaking bug, but I did manage to beat it.
The vampire twist to solitaire is such a good idea, really changes the whole game.
The perfect amount of challenge.
It made me think of playing gwent and I totally love that game.
Very addictive. I could play this forever. The music is also very catchy, perfect vibe for the energetic gameplay. You also nailed the windows aesthetic.
There was no idle animation and the gun didn't flip when turning, but these are very nitty picky things because honestly I can't find any other "faults".
Good work!
Very addictive. I could play this forever. The music is also very catchy, perfect vibe for the energetic gameplay. You also nailed the windows aesthetic.
There was no idle animation and the gun didn't flip when turning, but these are very nitty picky things because honestly I can't find any other "faults".
Good work!
I was immediately blown away by the music and art of this game. The sound and special effects make every single action so much more satisfying. I was however very confused what the goal of the game was, I got lost very easily and died fast. Maybe a slower difficulty spike could ease players more into the game. I got jumped by all the enemies, I almost never saw them comming. It's also super easy to get swarmed. But that probably has to do with my gaming skills.
There were some bugs here and there but radclyffe already mentioned those.
The atmosphere kept me engaged enough to keep trying, it's really beautiful.
Cute tune and art work. The music was bit repetitive but I still liked the melody and instruments used.
I would suggest building on top of what you already composed.
For the gameplay I enjoyed the spawning of extra lill hench mushrooms. The switching to different mushrooms was a bit difficult and the enemies can go through walls where the bullets can't hit them I didn't complete the game and when I died the game just closed. A "game over" screen would be a nice touch.
With some tweaks here and there you have an even better game.
Actually more challenging than I expected. It took me way more turns thought it would. Great puns, cute art and UI.
Maybe a few more sound effects would make the gameplay even more satisfying (the minion noises where a nice touch).
Would've loved seeing more of the characters story implemented in the game play.
Liked it!
This was a great experience. I loved the atmosphere and concept. Everything fitted perfectly from art to music. The gameplay was a fun. I am not the greatest at platformers and the fact that my keyboard doesn't let me use the WASD was an added challenge. Also, liked the fact there were out of the box ways to get to the feathers.
Really loved it !