Thanks for the feed back TheFrog.
Much appreciated :)
Hey, thanks a lot for taking the time to share your thoughts!
I totally get what you’re saying about the flickering and the tank movement feeling hard to follow early on. I was trying to capture a “moment-to-moment” look at gameplay, but I can see how that might not be the best first impression.
I’ll experiment with cutting the flickery parts and maybe swapping that section with a cleaner, more impactful shot (like a static destruction moment) so the trailer flows better. Really appreciate the honest feedback-it helps me make TREAD’s trailer something people actually enjoy watching!
Hey everyone!
I just put together a short video to showcase TREAD, my solo-developed multiplayer arcade tank game — and I’d love some honest feedback!
If you have a minute to watch it, I’d really appreciate your thoughts on:
Does the gameplay and concept come through clearly?
Is the pacing/editing engaging?
Anything confusing or hard to follow?
What could I improve for future videos?
Thanks in advance — every bit of feedback helps me improve both the game and how I share it! 🙏
— Mitch
Hey everyone!
I'm looking for honest feedback on anything and everything: gameplay feel, mechanics, balance, UI, bugs, or general impressions.
🧠 What makes TREAD different?
Strategic shooting & healing system (you can’t just spray and pray)
Procedurally generated maps to keep battles fresh
A world map island conquest mode where teams fight for territory
🔧 Your feedback would mean a lot as I continue to refine the core experience and squash bugs. Feel free to drop your thoughts here!
Hey DeCoded Productions,
I just played an hour of your game and it was fantastic! As a fellow game dev I would love to know more about how you achieved such a strong visual look. The game just looks fantastic and holds its own unique style. What kind of shaders did you use and how were the models textured and setup? Any tips for lighting, etc? I'd love to take a crack at creating something with a similar style.
Cheers,
Mitch
* Note I played the steam version
Really fun game! Great sound effects! My brother and I ( 7 and 20 yrs ) had a blast playing it. We didn't quite finish to the end but we got to level 7. The "Squee" sound is awesome as others have mentioned! I really enjoyed the "world manipulation mechanic".. very polished, easy to use, and predictable!
Thanks!
Cool game! My brother and I played together... ( 7 and 20 years old respectively ). We really enjoy the music and art style. The first 75% of the climb was pretty easy for both of us. We didn't make use of the "rope" mechanic until it started getting challenging during the final bit of the game ( where it got very vertical) . I would suggest trying to layer the "rope" mechanic with other mechanics to create dynamic gameplay! Maybe "slidy" dark ice? Maybe a bouncy trampoline or something? I could definitely see this game being expanded upon and eventually produced into a full title!
Thanks!