Hey, thanks a lot for taking the time to share your thoughts!
I totally get what you’re saying about the flickering and the tank movement feeling hard to follow early on. I was trying to capture a “moment-to-moment” look at gameplay, but I can see how that might not be the best first impression.
I’ll experiment with cutting the flickery parts and maybe swapping that section with a cleaner, more impactful shot (like a static destruction moment) so the trailer flows better. Really appreciate the honest feedback-it helps me make TREAD’s trailer something people actually enjoy watching!