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Michael

33
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2
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2
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A member registered May 25, 2021 · View creator page →

Creator of

Recent community posts

This is so fun and polished!!

Thanks

This is really fun!

Cute game! I really like the visuals

I got 25

Thanks

This game is so satisfying and fun!

Made it to loop 18! This is really fun, and the visuals and the audio are awesome!

I recommend that instead of having 20 seconds cooldown to add multiple bombs every round, I think that would make it more interesting

Very nice! ngl, the controls had me very frustrated at first (maybe I was just unfamiliar with this concept) but eventually I managed to understand them and I enjoyed it, also the visuals are nice (love how we can see the past paths)

Yeah I'm a bit surprised that many people interpreted the theme the same way as us xd

Thanks for the suggestion!

This is fun, I like it!

I recommend doing a bit more complicated graphics to make your game more appealing, but overall the concept is cool and the game is fun :)

This is nice! constantly dying got me a bit frustrated at first but ones you get the hang of it this becomes pretty fun

Also the dying sound had me UNPREPARED XD

This is soo satisfying, and the presentation is great :)

Haha thanks! appreciate the advice

Thank you! Did you also submit a game to the jam? Because it doesn't appear for me (or I misunderstood your comment)

Yea I agree, I also coded this with JS only

I saved and pulled the input data in my update loop, which made it synchronized even when the call interval slightly changes (I guess that that's what you meant)

Good luck on the jam ;)

You're absolutely right, but luckily that's exactly what I intended when I made the possibility to move walls, and block other players. I didn't want them to follow exactly the same path as they did in the last stage because in the context of my game that would turn everything boring (I rather want a similar behaviour and only an estimate of the path).

Hope you don't mind me asking how did you make your game? (Engine/language) your explanation is interesting

Thanks! My goal wasn't to make the enemies repeat the player's position from the last stages (like in your game), but rather have them act as they are giving the exact same aim & keyboard input as the player did in his past (I'm basically saving the keys the player is pressing and the position of the mouse in every given moment, instead of his position), this leads to a way bigger chaos and change of plans ;)

This is SO similar to my game, I'm amazed

So fun!

THIS IS ACTUALLY SO FUN

We both had the same idea of interacting with your past self! I liked it, and the ending is so cute <3

This is cool! Also the way both the notes and the music get more complicated as you progress is satisfying ;) I wish there was a smaller cooldown for switching lanes because sometimes I couldn't make it on time for the next threat xd but overwise it's well done!

Thank you!

ty

Thanks for the feedback :)

Thanks :) and about the second point, I did it on purpose to make the feeling of starting from nothing, but quickly after starting the sight range increases after collecting material.

Thanks :)

Thanks for the review :) I feel like this game isn't that hard honestly, but I just didn't gave enough guidance to players, which is probably something I should consider next jam.

Thanks for the feedback.

I like it! It's simple, but gets quite interesting when you put the hardest settings (which is a feature I really liked here).

Very cool game! The idea is unique and the game is very fun.

This is so fun! I really enjoyed to play with all the combinations.

Great game!