This is so fun and polished!!
Michael
Creator of
Recent community posts
You're absolutely right, but luckily that's exactly what I intended when I made the possibility to move walls, and block other players. I didn't want them to follow exactly the same path as they did in the last stage because in the context of my game that would turn everything boring (I rather want a similar behaviour and only an estimate of the path).
Hope you don't mind me asking how did you make your game? (Engine/language) your explanation is interesting
Thanks! My goal wasn't to make the enemies repeat the player's position from the last stages (like in your game), but rather have them act as they are giving the exact same aim & keyboard input as the player did in his past (I'm basically saving the keys the player is pressing and the position of the mouse in every given moment, instead of his position), this leads to a way bigger chaos and change of plans ;)




