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mmdevera
Recent community posts
You're right, it's 3D only, and I should have said that clearly.
For what I need, the feedback only works if the person is actively building in 3D. Real scenes they've wrestled with, real problems they've hit. Testing against a randomly downloaded project wouldn't get me what I'm looking for, so it wouldn't be fair to pay you for something that won't be useful to either of us.
I'd rather not get into specifics while the tool is still in early testing. That's part of why I kept the post vague. Once I've gathered feedback from testers, I'll have a much clearer picture of where it actually sits.
What this is:
I'm looking for 5–8 Unity or Unreal Engine developers to spend 2 hours testing in 3D, an early-stage developer tool. Your job is to use it, break it, and tell me exactly what you think. Honest feedback only. The more critical, the better.
Who I'm looking for:
Someone actively building in Unity or Unreal right now, or recently. You don't need a shipped title. You do need a real in-progress scene with some complexity, not a tutorial project.
What you'll do:
First, you'll complete a quick setup (takes about 15 minutes):
- Create a free account at the tool's website (link sent on hire)
- Authenticate your engine and download the integration package
- Run your first query against one of your own scenes
Then the real work begins. I want you to spend the remaining time actively trying to find where the tool fails. At the end, I need written answers to four questions:
- What are the biggest workflow problems in spatial layout and level design that you wish any AI tool would solve? (Engine-agnostic, just your honest frustrations.)
- What did the tool do that was genuinely useful, if anything?
- What did the tool attempt to do, but not well enough that you'd rely on it?
- What would it need to improve for you to actually use it?
- What did the tool not do at all that, if it did, would make it worth keeping in your pipeline?
Pay:
$100 flat, paid via Tremendous within 24 hours of receiving your written feedback.
Time commitment:
2 hours total. Set up + testing + written answers.
To apply:
Reply with one sentence describing the most complex scene you've worked on and which engine you use. I'll reply with the tool link and onboarding steps.