I like the graphics, and the ambient background sound works really well. Gameplay-wise, I would have lowed a bit more challenge and variation, but overall I enjoyed it.
MLJWare
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Thank you, I'm glad you like the art :) I wish I'd had more time to work on the shore and water though; I originally planned to have trees and bushes on the shore (with fruit that could be knocked down into the water), as well as fish and seaweed below the water surface to give it a bit more life and character, but it was cut due to lack of time; I'll probably add it to the post jam version.
Thank you, I'm glad you like it.
I agree that the raft is a little hard to steer; I initially chose to make it that way to better fit the theme, but I might change it post jam.
I do intend to continue working on his project; I already have ideas for end level bosses, as well as the final boss. I also have several other minor enemy types I didn't have time to finish doing the jam , (such as a frog that ries to steal your items).
Really well made. I would have loved being able to see the entire course before making my first shot though, as it would allow planning ahead (hard to do when you don't know where the hole is ;) ).
As already mentioned, it's perhaps a bit too easy to aim; perhaps dragging away from the from the direction you want to shoot instead of towards it would be better?
Nice game nonetheless!
Decent game; I like the art style, the blocky, monochrome aesthetic is really nice.
The difficulty ramp needs to be revamped though, making it a bit easier in the beginning.
You should also consider making the hitboxes for the hazards smaller; at the moment, the collision feels a bit unfair, as you're able to die without the player sprite even overlapping the graphics of a given hazard.
I love how speeding up the game increases your momentum, allowing you to traverse larger gaps; it's quite creative, and leads to a lot of interesting level design opportunities.
Nice game; fun, well made, and with a lot of polish! Love the low-res art style of the game. Also, nice way of incorporating the theme, really creative! (Also, love the difficulty!)
One thing I'd suggest though; consider adding "c" in addition to "z" for jumping, as it would allow the player an easy way of choosing which finger (middle/index) to assign to which action (jump/zap).
Other than that, great job!
I plan on making a game based on "Doki Doki Doughnut Panic":
I'm thinking of making it into a sort of platformer, with ingredients and recipes to be found throughout the game that can be used to make different power-ups -- in the form of doughnuts, of course ;-).
Not sure if I'm gonna stick with it though; still in the brainstorming phase.