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mlipina

15
Posts
7
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A member registered Jul 14, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing! I also find it frustrating at times, even having played it as much as I have, but I've found the feeling of mastery after a bit of practice feels really good. I considered adding a "stabilize" button to automatically balance out the craft, and in retrospect that probably should've been included.

Ah, alright - the mockups look great, I love the style

Love the concept! Controls were a bit funky to get used to, but zooming around generally feels good and I would definitely keep playing a game like this.

I think you may have uploaded the wrong version of the build, or have the wrong starter level. The game you submitted looks much different.

AWESOME game! Super juicy, the "slinging a remote weapon around" mechanic is surprisingly deep and a variety of playstyles open up, visuals are gorgeous, all around excellent work!  I'm personally a bit frustrated by the "only one enemy visible at a time" element but that might be the casual player in me talking. Excellent work, yall should be proud!

Love the pretty visuals! Fun, cute game, great job!

Cute game - sadly, wasnt able to take full advantage of the multiplayer. Nice job!

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Cool concept, and creating a required number and the animation that coincides with it feels good, but in execution the gameplay is a bit slow (since naturally, youre working to build big numbers just using 1 and different mathematical operators)
Congrats on finishing your game and submitting it!

Unfortunately multiplayer games like this arent very well suited for game jams, but dual-wielding xbox controllers, I was able to play this! It's cute and a fun concept, each player having one job/role.

Cant get the game to run. :( Running the executable doesnt seem to make anything happen.

Cute game! Interesting mechanic, trying to find a way to split a randomized group of things into equal parts with one line.

Brilliant mood + ambience with the music, but a bit lacking in mechanical depth.  I'm also a bit confused by exactly what happened when I finally reached The One, haha

Neat idea! Really polished + minimalist visuals, same with the music.

I get an error running it unfortunately :(