I like the design of the level in this game. I think the UI could be improved to make it more polished and match the rest of the game. Good use of lighting and sound to create the feeling of tension.
mlinhle617
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The characters that you guys have all have different aesthetic so I think it's amazing that you found a way to make their look and feel work together in a game. I like that there's a character choice screen at the beginning. Since there's a lot going on on screen at any given moment, I think the health bars should be above the characters head to make it easier to players to track their health instead of having to look at the corner of the screen every few seconds while fending off your enemies and obstacles.
This game improved a lot from the beta version. Since each characters have different abilities that can affect the gameplay, I think a short tutorial at the beginning to introduce the characters could make it easier for players to understand how to best use these characters. Or maybe you can create a short and simple level where their strengths can be introduced through the gameplay.
I like the 3D models and the scenes that you guys created. I think the difficulty of the levels could adjusted a bit. The first level could be a tad easier to introduce players to the mechanics and the gameplay and the later levels can increase in difficulty when players are already acquainted with the game.
I really like the procedural map. Every time you play the game again, you have to think and can't just blindly rely on your memory of what you did last time. I ran into a bug that happened when one of the characters died and the camera kept zooming out forever until the map became tiny. I'm not sure what I did that made it happened, but here's a screenshot. Maybe if you guys have time, you could look into this? 
I love puzzles so I enjoyed this game a lot. I really like the aesthetic. Great job creating the models and textures for the game! It feels a bit dizzying when you're trying to put in the codes but the camera still keeps moving around. I think if you could pause the camera movement there while players is interacting with the safe, it'd be great.
The collaborative puzzles in the second level is really fun. I enjoyed the game a lot. You guys improved the game a lot compared to the earlier version. The visual cues in the first level that you added make it easier for players to detect dangerous items and consumables. In the second level, I think the dragon's attack could be adjusted to make it a bit easier for players to dodge. The increasing waves is an interesting mechanic for the boss and I like how challenging it is, but it gets a bit frustrating when it's too hard to dodge. Adding a health bar for the dragon could be good to help players know how well they're doing.
I enjoyed the candle puzzle a lot. The final version is a huge improvement from the beta. The addition of a story and the voiceover dialogue gives players more incentive to explore the world to find out how the story goes. I think the movement could be adjusted a bit to make it less dizzying in the dark forest scene. Because of the terrain, players have to move up and down a lot and because it's quite dark around you, it does feel a bit uncomfortable in VR.
You guys did a great job with the lighting and sound design to create an eerie atmosphere building up to the jump scare. I love the gameplay and solving the puzzles to get out of the room. I think the only area that could use some improvement is the UI. Some more visual effects could be added to make jumpscare moments scarier and the burning of the fulu looks more realistic.
The game looks very polished. I like the gameplay and I think that for the limited time that we had, you've made the right choice of making it simple. More weapon choices would be fun but it also means a lot more things have to be considered like weapon selection interface, usability testing, and learning curve. The animation contributed a lot to the success of the game. We also struggled a lot with creating and importing animation so kudos to you guys for making it work so well in your game. For next steps, I think you guys could consider redesigning the in-game UI so it fits the medieval fantasy aesthetic that you've created.


