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The collaborative puzzles in the second level is really fun. I enjoyed the game a lot. You guys improved the game a lot compared to the earlier version. The visual cues in the first level that you added make it easier for players to detect dangerous items and consumables. In the second level, I think the dragon's attack could be adjusted to make it a bit easier for players to dodge. The increasing waves is an interesting mechanic for the boss and I like how challenging it is, but it gets a bit frustrating when it's too hard to dodge. Adding a health bar for the dragon could be good to help players know how well they're doing.